Struct EntityPrefabReference
Weak reference to entity prefab. Entity prefabs are GameObjects that have been fully converted into entity data during the import/build process.
Namespace: Unity.Entities.Serialization
Assembly: solution.dll
Syntax
[Serializable]
public struct EntityPrefabReference
Constructors
| Name | Description |
|---|---|
| EntityPrefabReference(Hash128) | Construct an EntityPrefabReference from a GUID. |
| EntityPrefabReference(GameObject) | Construct an EntityPrefabReference from a GameObject. |
Properties
| Name | Description |
|---|---|
| AssetGUID | Returns the prefab GUID. |
| IsReferenceValid | Returns true if the reference has a valid id. In the editor, additional checks for the correct GenerationType and the existence of the referenced asset are performed. |
Methods
| Name | Description |
|---|---|
| Equals(object) | Overrides the default Object.Equals method. |
| Equals(EntityPrefabReference) | Checks if this reference holds the same asset GUID as the other reference. |
| GetHashCode() | Overrides the default Object.GetHashCode method. |
Operators
| Name | Description |
|---|---|
| operator ==(EntityPrefabReference, EntityPrefabReference) | |
| operator !=(EntityPrefabReference, EntityPrefabReference) |