Class PostLoadCommandBuffer
Component that contains an EntityCommandBuffer, which is used to execute commands after a scene is loaded.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
public class PostLoadCommandBuffer : IComponentData, IQueryTypeParameterRemarks
This component includes a reference counter. When the reference counter is equal to 0, the CommandBuffer is disposed of.
Constructors
| Name | Description | 
|---|---|
| PostLoadCommandBuffer() | Initializes and returns an instance of PostLoadCommandBuffer. | 
Fields
| Name | Description | 
|---|---|
| CommandBuffer | Represents an EntityCommandBuffer. | 
Methods
| Name | Description | 
|---|---|
| Clone() | Increments the reference counter and returns a reference to the component. | 
| Dispose() | Decrements the reference counter. When the reference counter reaches 0, the CommandBuffer is disposed. |