Interface IRateManager
Interface to define custom behaviors for controlling when a ComponentSystemGroup should update, and what timestep should be visible to the systems in that group. This allows the implementation of Unity's traditional MonoBehaviour "FixedUpdate()" semantics within DOTS, as well as more advanced/flexible update schemes.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
public interface IRateManagerProperties
| Name | Description | 
|---|---|
| Timestep | The timestep since the previous group update (in seconds). | 
Methods
| Name | Description | 
|---|---|
| ShouldGroupUpdate(ComponentSystemGroup) | Determines whether a system group should proceed with its update. |