Struct EntityReferenceChange
Represents an entity reference that was changed within a EntityChangeSet
This structure references the entity by it's unique EntityGuid.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
public struct EntityReferenceChangeRemarks
Multiple patches could exist for the same component with different offsets.
Fields
| Name | Description | 
|---|---|
| Component | The entity and component this patched is targeted at. | 
| Offset | The field offset for the Entity field. | 
| Value | The entity that the field should reference. Identified by the unique EntityGuid. |