Struct WorldToLocalSystem
Namespace: Unity.Transforms
Syntax
[ExecuteAlways]
[UpdateInGroup(typeof(TransformSystemGroup))]
[UpdateAfter(typeof(TRSToLocalToWorldSystem))]
[UpdateAfter(typeof(LocalToParentSystem))]
[BurstCompile]
public struct WorldToLocalSystem : ISystemMethods
| Name | Description | 
|---|---|
| OnCreate(ref SystemState) | |
| OnDestroy(ref SystemState) | |
| OnUpdate(ref SystemState) |