Struct TRSToLocalToParentSystem
Namespace: Unity.Transforms
Syntax
[ExecuteAlways]
[UpdateInGroup(typeof(TransformSystemGroup))]
[UpdateAfter(typeof(CompositeRotationSystem))]
[UpdateAfter(typeof(CompositeScaleSystem))]
[UpdateAfter(typeof(ParentScaleInverseSystem))]
[BurstCompile]
public struct TRSToLocalToParentSystem : ISystem
Methods
| Name | Description |
|---|---|
| OnCreate(ref SystemState) | |
| OnDestroy(ref SystemState) | |
| OnUpdate(ref SystemState) |