Struct Rotation
Namespace: Unity.Transforms
Syntax
[Serializable]
[WriteGroup(typeof(LocalToWorld))]
[WriteGroup(typeof(LocalToParent))]
[WriteGroup(typeof(CompositeRotation))]
public struct Rotation : IComponentDataFields
| Name | Description | 
|---|---|
| Value | 
[Serializable]
[WriteGroup(typeof(LocalToWorld))]
[WriteGroup(typeof(LocalToParent))]
[WriteGroup(typeof(CompositeRotation))]
public struct Rotation : IComponentData| Name | Description | 
|---|---|
| Value |