Struct CompositeRotationSystem
Namespace: Unity.Transforms
Syntax
[BurstCompile]
[ExecuteAlways]
[UpdateInGroup(typeof(TransformSystemGroup))]
[UpdateAfter(typeof(RotationEulerSystem))]
public struct CompositeRotationSystem : ISystemMethods
| Name | Description | 
|---|---|
| OnCreate(ref SystemState) | |
| OnDestroy(ref SystemState) | |
| OnUpdate(ref SystemState) |