Class SceneSectionStreamingSystem
Inherited Members
Namespace: Unity.Scenes
Syntax
[ExecuteAlways]
[UpdateInGroup(typeof(SceneSystemGroup))]
[UpdateAfter(typeof(ResolveSceneReferenceSystem))]
public class SceneSectionStreamingSystem : SystemBaseProperties
| Name | Description | 
|---|---|
| ConcurrentSectionStreamCount | The maximum amount of sections that will be streamed in concurrently. This defaults to 4. | 
| MaximumWorldsMovedPerUpdate | The maximum amount of streaming worlds that will be moved into the main world per update. This defaults to 1. | 
Methods
| Name | Description | 
|---|---|
| OnCreate() | |
| OnDestroy() | |
| OnUpdate() |