Enum WorldSystemFilterFlags
For internal use only.
Namespace: Unity.Entities
Syntax
[Flags]
public enum WorldSystemFilterFlags : uintRemarks
Defines where internal Unity systems should be created. The existence of these flags and the specialized Worlds they represent are subject to change.
Fields
| Name | Description | Value | 
|---|---|---|
| All | Flag to include all system groups defined above as well as systems decorated with [DisableAutoCreation]. | |
| Default | The default World. Systems without a [WorldSystemFilter] attribute are by default placed in this world. | |
| DotsRuntimeGameObjectConversion | Conversion systems that should run for Dots runtime. Example: Tiny renderer conversion systems | |
| Editor | The main World created when running in the Editor. Example: Editor LiveConversion system | |
| EntitySceneOptimizations | A specialized World created for optimizing scene rendering. | |
| GameObjectConversion | A specialized World created for converting GameObjects to entities. | |
| HybridGameObjectConversion | Conversion systems that should run for Hybrid. Example: Hybrid renderer conversion systems | |
| ProcessAfterLoad | A specialized World created for processing a scene after load. |