Class WorldSystemFilterAttribute
For internal use only.
Namespace: Unity.Entities
Syntax
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
public sealed class WorldSystemFilterAttribute : Attribute, _AttributeRemarks
Defines where internal Unity systems should be created. The existence of these Worlds is subject to change.
Constructors
| Name | Description | 
|---|---|
| WorldSystemFilterAttribute(WorldSystemFilterFlags) | For internal use only. | 
Fields
| Name | Description | 
|---|---|
| FilterFlags | The World the system belongs in. |