Struct WorldAllocator
Namespace: Unity.Entities
Syntax
[BurstCompile]
public struct WorldAllocator : AllocatorManager.IAllocator, IDisposableProperties
| Name | Description | 
|---|---|
| Function | The allocator function. It can allocate, deallocate, or reallocate. | 
| Handle | This allocator. | 
| IsCustomAllocator | Check whether an allocator is a custom allocator | 
| ToAllocator | Cast the Allocator index into Allocator | 
Methods
| Name | Description | 
|---|---|
| Dispose() | Dispose the allocator. This must be called to free the memory blocks that were allocated from the system. | 
| Initialize(AllocatorManager.AllocatorHandle) | |
| IsInitialized() | |
| Try(ref AllocatorManager.Block) | Invoke the allocator function. |