Class WithChangeFilterAttribute
Specifies that this IJobEntity should only play if either of the ComponentTypes found as attributes of the IJobEntity has changed,
Namespace: Unity.Entities
Syntax
[AttributeUsage(AttributeTargets.Struct | AttributeTargets.Parameter, AllowMultiple = true)]
public sealed class WithChangeFilterAttribute : Attribute, _AttributeConstructors
| Name | Description | 
|---|---|
| WithChangeFilterAttribute(Type[]) |