Struct SystemRef<T>
Allows access by reference to the struct instance backing a system
Namespace: Unity.Entities
Syntax
public ref struct SystemRef<T>
where T : struct, ISystem
Type Parameters
| Name | Description |
|---|---|
| T | The system struct type |
Properties
| Name | Description |
|---|---|
| Handle | Return a handle that can be stored and resolved against the World in the future to get back to the same struct |
| Struct | Return a reference to the system struct |
Methods
| Name | Description |
|---|---|
| Update(WorldUnmanaged) |
Operators
| Name | Description |
|---|---|
| Implicit(SystemRef<T> to SystemHandle<T>) | |
| Implicit(SystemRef<T> to SystemHandleUntyped) |