Struct SystemHandle<T>
An identifier representing an unmanaged system struct instance in a particular world.
Namespace: Unity.Entities
Syntax
public struct SystemHandle<T>
    where T : struct, ISystemType Parameters
| Name | Description | 
|---|---|
| T | 
Properties
| Name | Description | 
|---|---|
| UntypedHandle | 
Operators
| Name | Description | 
|---|---|
| Implicit(SystemHandle<T> to SystemHandleUntyped) |