Struct LinkedEntityGroup
The LinkedEntityGroup buffer makes the entity be the root of a set of connected entities.
Namespace: Unity.Entities
Syntax
public struct LinkedEntityGroup : IBufferElementDataRemarks
Referenced Prefabs automatically add a LinkedEntityGroup with the complete child hierarchy. EntityManager.Instantiate uses LinkedEntityGroup to instantiate the whole set of entities automatically. EntityManager.SetEnabled uses LinkedEntityGroup to enable the whole set of entities.
Fields
| Name | Description | 
|---|---|
| Value | A child entity. | 
Operators
| Name | Description | 
|---|---|
| Implicit(Entity to LinkedEntityGroup) | Provides implicit conversion of an Entity to a LinkedEntityGroup element. |