Class JobChunkExtensions
Extensions for scheduling and running IJobChunk Jobs.
Namespace: Unity.Entities
Syntax
public static class JobChunkExtensionsMethods
| Name | Description | 
|---|---|
| EarlyJobInit<T>() | This method is only to be called by automatically generated setup code. | 
| Run<T>(T, EntityQuery) | Runs the Job immediately on the current thread. | 
| RunByRef<T>(ref T, EntityQuery) | Runs the Job immediately on the current thread. | 
| RunWithoutJobs<T>(ref T, ref ArchetypeChunkIterator) | Runs the job using an ArchetypeChunkIterator instead of the jobs API. | 
| Schedule<T>(T, EntityQuery, JobHandle) | Adds an IJobChunk instance to the Job scheduler queue for parallel execution. Note: This method is being replaced with use of ScheduleParallel to make non-sequential execution explicit. | 
| ScheduleByRef<T>(ref T, EntityQuery, JobHandle) | Adds an IJobChunk instance to the Job scheduler queue for parallel execution. Note: This method is being replaced with use of ScheduleParallel to make non-sequential execution explicit. | 
| ScheduleParallel<T>(T, EntityQuery, JobHandle) | Adds an IJobChunk instance to the Job scheduler queue for parallel execution. | 
| ScheduleParallelByRef<T>(ref T, EntityQuery, JobHandle) | Adds an IJobChunk instance to the Job scheduler queue for parallel execution. | 
| ScheduleSingle<T>(T, EntityQuery, JobHandle) | Adds an IJobChunk instance to the Job scheduler queue for sequential (non-parallel) execution. | 
| ScheduleSingleByRef<T>(ref T, EntityQuery, JobHandle) | Adds an IJobChunk instance to the Job scheduler queue for sequential (non-parallel) execution. |