Struct EntityQueryMask
Provides an efficient test of whether a specific entity would be selected by an EntityQuery.
Namespace: Unity.Entities
Syntax
public struct EntityQueryMaskRemarks
Use a mask to quickly identify whether an entity would be selected by an EntityQuery.
       var mask = EntityManager.GetEntityQueryMask(query);
       bool doesMatch = mask.Matches(entity);You can create up to 1024 unique EntityQueryMasks in an application. Note that EntityQueryMask only filters by Archetype, it doesn't support EntityQuery shared component or change filtering.
Methods
| Name | Description | 
|---|---|
| Matches(Entity) | Reports whether an entity would be selected by the EntityQuery instance used to create this entity query mask. |