Method SetName
SetName(Entity, String)
Sets the name of an entity, truncating the name if needed
Declaration
[NotBurstCompatible]
public void SetName(Entity entity, string name)Parameters
| Type | Name | Description | 
|---|---|---|
| Entity | entity | The Entity object of the entity to name. | 
| String | name | The name to assign.The maximum length of an EntityName is 61 characters. if a string longer than 61 characters is used a, the name will be truncated. | 
Remarks
For performance, entity names only exist when running in the Unity Editor.
SetName(Entity, FixedString64Bytes)
Declaration
[BurstCompatible]
public void SetName(Entity entity, FixedString64Bytes name)Parameters
| Type | Name | Description | 
|---|---|---|
| Entity | entity | |
| FixedString64Bytes | name |