Method DestroyEntity
DestroyEntity(EntityQuery)
Destroy all entities having a common set of component types.
Declaration
public void DestroyEntity(EntityQuery entityQuery)Parameters
| Type | Name | Description | 
|---|---|---|
| EntityQuery | entityQuery | 
Remarks
Since entities in the same chunk share the same component structure, this function effectively destroys
the chunks holding any entities identified by the entityQueryFilter parameter.
DestroyEntity(NativeArray<Entity>)
Destroys all entities in an array.
Declaration
public void DestroyEntity(NativeArray<Entity> entities)Parameters
| Type | Name | Description | 
|---|---|---|
| NativeArray<Entity> | entities | An array containing the Entity objects of the entities to destroy. | 
Remarks
Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before destroying the entity and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.
DestroyEntity(NativeSlice<Entity>)
Destroys all entities in a slice of an array.
Declaration
public void DestroyEntity(NativeSlice<Entity> entities)Parameters
| Type | Name | Description | 
|---|---|---|
| NativeSlice<Entity> | entities | The slice of an array containing the Entity objects of the entities to destroy. | 
Remarks
Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before destroying the entity and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.
DestroyEntity(Entity)
Destroys an entity.
Declaration
public void DestroyEntity(Entity entity)Parameters
| Type | Name | Description | 
|---|---|---|
| Entity | entity | The Entity object of the entity to destroy. | 
Remarks
Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before destroying the entity and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.