Method SetComponent
SetComponent<T>(Entity, T)
Records a command to set a component value on an entity.
Declaration
public void SetComponent<T>(Entity e, T component)
    where T : struct, IComponentDataParameters
| Type | Name | Description | 
|---|---|---|
| Entity | e | The entity to set the component value of. | 
| T | component | The component value to set. | 
Type Parameters
| Name | Description | 
|---|---|
| T | The type of component to set. | 
Remarks
Behavior at Playback: Will throw an error if this entity is destroyed before playback, if this entity is still deferred, if the entity doesn't have the component type, or if T is zero sized.
Exceptions
| Type | Condition | 
|---|---|
| NullReferenceException | Throws if an Allocator was not passed in when the EntityCommandBuffer was created. | 
| InvalidOperationException | Throws if this EntityCommandBuffer has already been played back. |