Method SetBuffer
SetBuffer<T>(Entity)
Records a command to set a dynamic buffer on an entity.
Declaration
public DynamicBuffer<T> SetBuffer<T>(Entity e)
    where T : struct, IBufferElementDataParameters
| Type | Name | Description | 
|---|---|---|
| Entity | e | The entity to set the dynamic buffer on. | 
Returns
| Type | Description | 
|---|---|
| DynamicBuffer<T> | The DynamicBuffer<T> that will be set when the command plays back. | 
Type Parameters
| Name | Description | 
|---|---|
| T | The IBufferElementData type stored by the DynamicBuffer<T>. | 
Remarks
Behavior at Playback: Will throw an error if this entity is destroyed before playback, if this entity is still deferred, or if the entity doesn't have a DynamicBuffer<T> component storing elements of type T.
Exceptions
| Type | Condition | 
|---|---|
| NullReferenceException | Throws if an Allocator was not passed in when the EntityCommandBuffer was created. | 
| InvalidOperationException | Throws if this EntityCommandBuffer has already been played back. |