Method AddBuffer
AddBuffer<T>(Entity)
Records a command to add a dynamic buffer to an entity.
Declaration
public DynamicBuffer<T> AddBuffer<T>(Entity e)
    where T : struct, IBufferElementDataParameters
| Type | Name | Description | 
|---|---|---|
| Entity | e | The entity to add the dynamic buffer to. | 
Returns
| Type | Description | 
|---|---|
| DynamicBuffer<T> | The DynamicBuffer<T> that will be added when the command plays back. | 
Type Parameters
| Name | Description | 
|---|---|
| T | The IBufferElementData type stored by the DynamicBuffer<T>. | 
Remarks
Behavior at Playback: If the entity already has this type of dynamic buffer, the dynamic buffer will just be set. Will throw an error if this entity is destroyed before playback, if this entity is still deferred, or if the entity doesn't have a DynamicBuffer<T> component storing elements of type T.
Exceptions
| Type | Condition | 
|---|---|
| NullReferenceException | Throws if an Allocator was not passed in when the EntityCommandBuffer was created. | 
| InvalidOperationException | Throws if this EntityCommandBuffer has already been played back. |