Struct EditorRenderData
Namespace: Unity.Entities
Syntax
public struct EditorRenderData : ISharedComponentData, IEquatable<EditorRenderData>Fields
| Name | Description | 
|---|---|
| PickableObject | |
| SceneCullingMask | 
Methods
| Name | Description | 
|---|---|
| Equals(EditorRenderData) | |
| GetHashCode() |