Class ConverterVersionAttribute
By declaring a version number a ComponentSystem can ensure that any cached data by the asset pipeline was prepared using the active code. If the version number of any conversion system or optimization system changes or a new conversion system is added, then the scene will be re-converted.
Namespace: Unity.Entities
Syntax
[AttributeUsage(AttributeTargets.Class)]
public class ConverterVersionAttribute : Attribute, _AttributeConstructors
| Name | Description | 
|---|---|
| ConverterVersionAttribute(String, Int32) | 
Fields
| Name | Description | 
|---|---|
| UserName | An identifier for the user that made the last change. Use this to enforce a merge conflict when two different users both try to bump the version at the same time. | 
| Version | The version number of the converter. Increase this to invalidate the cached versions of entity scenes that use the converter that is tagged with this attribute. |