Struct BufferTypeHandle<T>
Namespace: Unity.Entities
Syntax
[NativeContainer]
[NativeContainerSupportsMinMaxWriteRestriction]
public struct BufferTypeHandle<T>
    where T : struct, IBufferElementDataType Parameters
| Name | Description | 
|---|---|
| T | 
Properties
| Name | Description | 
|---|---|
| GlobalSystemVersion | |
| IsReadOnly |