Struct BufferFromEntity<T>
Namespace: Unity.Entities
Syntax
[NativeContainer]
public struct BufferFromEntity<T>
    where T : struct, IBufferElementDataType Parameters
| Name | Description | 
|---|---|
| T | 
Properties
| Name | Description | 
|---|---|
| Item[Entity] | 
Methods
| Name | Description | 
|---|---|
| DidChange(Entity, UInt32) | Reports whether any of IBufferElementData components of the type T, in the chunk containing the specified Entity, could have changed. | 
| HasComponent(Entity) | Reports whether the specified Entity instance still refers to a valid entity and that it has a buffer component of type T. | 
| TryGetBuffer(Entity, out DynamicBuffer<T>) | Retrieves the buffer components associated with the specified Entity, if it exists. Then reports if the instance still refers to a valid entity and that it has a buffer component of type T. |