Struct BufferAccessor<T>
Namespace: Unity.Entities
Syntax
[NativeContainer]
public struct BufferAccessor<T>
    where T : struct, IBufferElementDataType Parameters
| Name | Description | 
|---|---|
| T | 
Constructors
| Name | Description | 
|---|---|
| BufferAccessor(Byte*, Int32, Int32, Int32) | 
Properties
| Name | Description | 
|---|---|
| Item[Int32] | |
| Length |