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    Class SerializeUtilityHybrid

    Inheritance
    System.Object
    SerializeUtilityHybrid
    Namespace: Unity.Entities.Serialization
    Syntax
    public class SerializeUtilityHybrid

    Methods

    Deserialize(EntityManager, BinaryReader, GameObject)

    Declaration
    public static void Deserialize(EntityManager manager, BinaryReader reader, GameObject sharedData)
    Parameters
    Type Name Description
    EntityManager manager
    BinaryReader reader
    GameObject sharedData

    DeserializeSharedComponents(EntityManager, GameObject, String)

    Declaration
    public static int DeserializeSharedComponents(EntityManager manager, GameObject gameobject, string debugSceneName)
    Parameters
    Type Name Description
    EntityManager manager
    GameObject gameobject
    System.String debugSceneName
    Returns
    Type Description
    System.Int32

    ReleaseSharedComponents(ExclusiveEntityTransaction, Int32)

    Declaration
    public static void ReleaseSharedComponents(ExclusiveEntityTransaction transaction, int sharedComponentCount)
    Parameters
    Type Name Description
    ExclusiveEntityTransaction transaction
    System.Int32 sharedComponentCount

    Serialize(EntityManager, BinaryWriter, out GameObject)

    Declaration
    public static void Serialize(EntityManager manager, BinaryWriter writer, out GameObject sharedData)
    Parameters
    Type Name Description
    EntityManager manager
    BinaryWriter writer
    GameObject sharedData

    Serialize(EntityManager, BinaryWriter, out GameObject, NativeArray<EntityRemapUtility.EntityRemapInfo>)

    Declaration
    public static void Serialize(EntityManager manager, BinaryWriter writer, out GameObject sharedData, NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos)
    Parameters
    Type Name Description
    EntityManager manager
    BinaryWriter writer
    GameObject sharedData
    NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos

    SerializeSharedComponents(EntityManager, Int32[])

    Declaration
    public static GameObject SerializeSharedComponents(EntityManager manager, int[] sharedComponentIndices)
    Parameters
    Type Name Description
    EntityManager manager
    System.Int32[] sharedComponentIndices
    Returns
    Type Description
    GameObject
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