Class JobChunkExtensions
Extensions for scheduling and running IJobChunk Jobs.
Inheritance
System.Object
JobChunkExtensions
Namespace: Unity.Entities
Syntax
public static class JobChunkExtensions
Methods
Run<T>(T, EntityQuery)
Runs the Job immediately on the current thread.
Declaration
public static void Run<T>(this T jobData, EntityQuery query)
where T : struct, IJobChunk
Parameters
Type | Name | Description |
---|---|---|
T | jobData | An IJobChunk instance. |
EntityQuery | query | The query selecting chunks with the necessary components. |
Type Parameters
Name | Description |
---|---|
T | The specific IJobChunk implementation type. |
Schedule<T>(T, EntityQuery, JobHandle)
Adds an IJobChunk instance to the Job scheduler queue.
Declaration
public static JobHandle Schedule<T>(this T jobData, EntityQuery query, JobHandle dependsOn = null)
where T : struct, IJobChunk
Parameters
Type | Name | Description |
---|---|---|
T | jobData | An IJobChunk instance. |
EntityQuery | query | The query selecting chunks with the necessary components. |
JobHandle | dependsOn | The handle identifying already scheduled Jobs that could constrain this Job. A Job that writes to a component must run before other Jobs that read or write that component. Jobs that only read the same components can run in parallel. |
Returns
Type | Description |
---|---|
JobHandle | A handle that combines the current Job with previous dependencies identified by the |
Type Parameters
Name | Description |
---|---|
T | The specific IJobChunk implementation type. |