Enum EntityManagerDifferOptions
Namespace: Unity.Entities
Syntax
[Flags]
public enum EntityManagerDifferOptions
Fields
Name | Description |
---|---|
ClearMissingReferences | If this flag is set; all references to destroyed or missing entities will be set to Entity.Null before computing changes. |
Default | The default set of options used by the EntityManagerDiffer |
FastForwardShadowWorld | If this flag is set; the shadow world will be updated with the latest changes. |
IncludeForwardChangeSet | If this flag is set; the resulting EntityChanges will include the forward change set. |
IncludeReverseChangeSet | If this flag is set; the resulting EntityChanges will include the reverse change set. This can be applied to the world to reverse the changes (i.e. undo) |
None | |
ValidateUniqueEntityGuid | If this flag is set; the entire world is checks for duplicate EntityGuid components. |