Class PlayerHandle
Implements
Inherited Members
Namespace: UnityEngine.InputNew
Assembly: solution.dll
Syntax
public class PlayerHandle : IInputConsumer
Fields
Name | Description |
---|---|
assignments | |
index | |
maps | |
onChange |
Properties
Name | Description |
---|---|
global | |
processAll |
Methods
Name | Description |
---|---|
AssignDevice(InputDevice, bool) | |
BeginFrame() | |
Destroy() | |
EndFrame() | |
GetActions(ActionMap) | |
GetActions<T>() | |
GetApplicableDevices() | |
ProcessEvent(InputEvent) |