Class PlayerHandle
Implements
Inherited Members
Namespace: UnityEngine.InputNew
Assembly: solution.dll
Syntax
public class PlayerHandle : IInputConsumer
Fields
| Name | Description |
|---|---|
| assignments | |
| index | |
| maps | |
| onChange |
Properties
| Name | Description |
|---|---|
| global | |
| processAll |
Methods
| Name | Description |
|---|---|
| AssignDevice(InputDevice, bool) | |
| BeginFrame() | |
| Destroy() | |
| EndFrame() | |
| GetActions(ActionMap) | |
| GetActions<T>() | |
| GetApplicableDevices() | |
| ProcessEvent(InputEvent) |