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    Class PlayerHandle

    Inheritance
    object
    PlayerHandle
    Implements
    IInputConsumer
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.InputNew
    Assembly: solution.dll
    Syntax
    public class PlayerHandle : IInputConsumer

    Fields

    Name Description
    assignments
    index
    maps
    onChange

    Properties

    Name Description
    global
    processAll

    Methods

    Name Description
    AssignDevice(InputDevice, bool)
    BeginFrame()
    Destroy()
    EndFrame()
    GetActions(ActionMap)
    GetActions<T>()
    GetApplicableDevices()
    ProcessEvent(InputEvent)
    In This Article
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