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    Class PlayerDeviceAssignment

    Inheritance
    object
    PlayerDeviceAssignment
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.InputNew
    Assembly: solution.dll
    Syntax
    public class PlayerDeviceAssignment

    Constructors

    Name Description
    PlayerDeviceAssignment(PlayerHandle, InputDevice)

    Fields

    Name Description
    device
    player

    Methods

    Name Description
    Assign()
    Unassign()
    In This Article
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