Struct JoystickControlMapping Inherited Members ValueType.Equals(object) ValueType.GetHashCode() ValueType.ToString() object.Equals(object, object) object.ReferenceEquals(object, object) object.GetType() Namespace: UnityEngine.InputNew Assembly: solution.dll Syntax [Serializable] public struct JoystickControlMapping Fields Name Description fromRange interDeadZoneRange targetIndex toRange