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    Class InputState

    Inheritance
    object
    InputState
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.InputNew
    Assembly: solution.dll
    Syntax
    public class InputState

    Constructors

    Name Description
    InputState(InputControlProvider)
    InputState(InputControlProvider, List<int>)

    Properties

    Name Description
    controlProvider
    count

    Methods

    Name Description
    GetCurrentValue(int)
    GetPreviousValue(int)
    InitToDevice()
    IsControlEnabled(int)
    Reset()
    ResetStateForControl(int)
    SetAllControlsEnabled(bool)
    SetControlEnabled(int, bool)
    SetCurrentValue(int, bool)
    SetCurrentValue(int, float)
    SetUsedControls(List<int>)
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