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    Class ControlScheme

    Inheritance
    object
    ControlScheme
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.InputNew
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class ControlScheme

    Constructors

    Name Description
    ControlScheme()
    ControlScheme(string, ActionMap)

    Properties

    Name Description
    actionMap
    bindings
    customized
    deviceSlots
    name

    Methods

    Name Description
    Clone()
    ExtractDeviceTypesAndControlIndices(Dictionary<int, List<int>>)
    GetDeviceKey(InputDevice)
    GetDeviceSlot(int)
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