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    Class ProxyFeedbackRequest

    ProxyFeedbackRequests reside in feedbackRequest collection until the action associated with an affordance changes Some are removed immediately after being added; others exist for the duration of an action/tool's lifespan

    Inheritance
    object
    FeedbackRequest
    ProxyFeedbackRequest
    Inherited Members
    FeedbackRequest.caller
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.EditorXR.Proxies
    Assembly: solution.dll
    Syntax
    public class ProxyFeedbackRequest : FeedbackRequest

    Fields

    Name Description
    control

    The control index on which to present this feedback

    duration

    The duration of the presentation

    maxPresentations

    The maximum number times to present this feedback

    node

    The node on which to present this feedback

    priority

    The priority level for this request. Default is 0. If there are multiple requests for one control, the one with the highest priority is presented If multiple requests on the same control have the same priority, the most recently added is presented

    showBody

    Whether this feedback should show the body of this node. The priority, control, and tooltipText fields are ignored

    suppressExisting

    Whether this feedback should suppress (hide) existing feedback on the same control/node

    suppressPresentation

    (Optional) A delegate which returns true if presentation should be suppressed If the delegate is not null, feedback will be suppressed after it becomes visible a number of times (specified by maxPresentations)

    tooltipText

    The text to display in the tooltip that is presented

    Methods

    Name Description
    Reset()

    Reset this ProxyFeedbackRequest for re-use

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