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    Class UsesControlSpatialHintingMethods

    Extension methods for implementors of IUsesControlSpatialHinting

    Inheritance
    object
    UsesControlSpatialHintingMethods
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.EditorXR.Interfaces
    Assembly: solution.dll
    Syntax
    public static class UsesControlSpatialHintingMethods

    Methods

    Name Description
    PulseSpatialHintScrollArrows(IUsesControlSpatialHinting)

    Visually pulse the spatial-scroll arrows; the arrows shown when performing a spatial scroll

    SetSpatialHintContainerRotation(IUsesControlSpatialHinting, Quaternion)

    Set the rotation of the spatial hint visuals container game object

    SetSpatialHintControlNode(IUsesControlSpatialHinting, Node)

    Set reference to the object, RayOrigin, controlling the Spatial Hint visuals Each control-object has it's spatial scrolling processed independently

    SetSpatialHintDragThresholdTriggerPosition(IUsesControlSpatialHinting, Vector3)

    Set the magnitude at which the user will trigger spatial scrolling

    SetSpatialHintLookAtRotation(IUsesControlSpatialHinting, Vector3)

    Set the LookAt target

    SetSpatialHintPosition(IUsesControlSpatialHinting, Vector3)

    Set the position of the spatial hint visuals

    SetSpatialHintShowHideRotationTarget(IUsesControlSpatialHinting, Vector3)

    Sets the target for the spatial hint visuals to look at while performing an animated show or hide

    SetSpatialHintState(IUsesControlSpatialHinting, SpatialHintState)

    Set the spatial hint state

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