Interface IProvidesControlSpatialHinting
Provides the ability to control spatial-hinting visuals.
Spatial-Hinting visuals are displayed when performing a spatial-input action, such as spatial-scrolling These visual elements assist the user in seeing which spatial direction(s) will reveal/allow additional spatial interaction(s).
Inherited Members
Namespace: Unity.EditorXR.Interfaces
Assembly: solution.dll
Syntax
public interface IProvidesControlSpatialHinting : IFunctionalityProvider
Methods
| Name | Description |
|---|---|
| PulseSpatialHintScrollArrows() | Visually pulse the spatial-scroll arrows; the arrows shown when performing a spatial scroll |
| SetSpatialHintContainerRotation(Quaternion) | Set the rotation of the spatial hint visuals container game object |
| SetSpatialHintControlNode(Node) | Set reference to the object, RayOrigin, controlling the Spatial Hint visuals Each control-object has it's spatial scrolling processed independently |
| SetSpatialHintDragThresholdTriggerPosition(Vector3) | Set the magnitude at which the user will trigger spatial scrolling |
| SetSpatialHintLookAtRotation(Vector3) | Set the LookAt target |
| SetSpatialHintPosition(Vector3) | Set the position of the spatial hint visuals |
| SetSpatialHintShowHideRotationTarget(Vector3) | Sets the target for the spatial hint visuals to look at while performing an animated show or hide |
| SetSpatialHintState(SpatialHintState) | Set the spatial hint state |