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    Interface IUsesRayOrigin

    A proxy can have a single ray origin or multiple ray origins depending on the input device

    Namespace: Unity.EditorXR
    Assembly: solution.dll
    Syntax
    public interface IUsesRayOrigin

    Properties

    Name Description
    rayOrigin

    A transform at the origin of a ray, which is used as an identifier throughout the system for all sorts of things -- menu spawns, performing raycasts, direct selection, proxy node location, etc.

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