Interface IUsesRayOrigin
A proxy can have a single ray origin or multiple ray origins depending on the input device
Namespace: Unity.EditorXR
Assembly: solution.dll
Syntax
public interface IUsesRayOrigin
Properties
Name | Description |
---|---|
rayOrigin | A transform at the origin of a ray, which is used as an identifier throughout the system for all sorts of things -- menu spawns, performing raycasts, direct selection, proxy node location, etc. |