Interface IProxy
Declares a class as being a proxy for an input device
Namespace: Unity.EditorXR
Assembly: solution.dll
Syntax
public interface IProxy
Properties
Name | Description |
---|---|
active | Whether the proxy is present and active |
alternateMenuOrigins | Origins for alternate menus Key = ray origin Value = alternate menu transform |
fieldGrabOrigins | Origins for grabbed list fields Key = ray origin Value = field grab transform |
Whether the proxy is not visible |
|
menuOrigins | Origins for where menus show (e.g. main menu) Key = ray origin Value = preview transform |
previewOrigins | Origins for asset previews Key = ray origin Value = preview transform |
rayOrigins | The ray origin for each proxy node |
trackedObjectInput | Provided to a proxy for device input (e.g. position / rotation) |
Events
Name | Description |
---|---|
activeChanged | Event called when the active property changes |