Interface IEditingContext
Implement this interface to create an editing context. You can also specify your own custom settings within the context to be applied to the specified VR editor (e.g. EditorXR).
Namespace: Unity.EditorXR
Assembly: solution.dll
Syntax
public interface IEditingContext
Properties
Name | Description |
---|---|
copyMainCameraImageEffectsToHMD | Bool denotes that the scene's enabled Main Camera image effects should be cloned on the EditorXR HMD camera |
copyMainCameraImageEffectsToPresentationCamera | Bool denotes that the scene's enabled Main Camera image effects should be cloned on the EditorXR presentation camera |
copyMainCameraSettings | Bool denotes that the scene Main Camera (component) values should be cloned on the EditorXR runtime camera |
instanceExists | Bool denotes that the EditorXR instance exists, having already been created in Setup() |
name | Name for this specific instance of an editing context |
Methods
Name | Description |
---|---|
Dispose() | Allow the context to dispose of any created objects when popped from the stack. |
Setup() | Perform one-time setup for the context when pushed to the stack. |