Namespace Unity.EditorCoroutines.Editor
Classes
EditorCoroutine
Manages and executes coroutines within the Unity Editor environment.
EditorCoroutineUtility
Utility class used to control the execution of editor coroutines.
EditorWaitForSeconds
Suspends the EditorCoroutine execution for the given amount of seconds, using unscaled time. The coroutine execution continues after the specified time has elapsed.
using System.Collections;
using UnityEngine;
using Unity.EditorCoroutines.Editor;
using UnityEditor;
public class MyEditorWindow : EditorWindow
{
IEnumerator PrintEachSecond()
{
var waitForOneSecond = new EditorWaitForSeconds(1.0f);
while (true)
{
yield return waitForOneSecond;
Debug.Log("Printing each second");
}
}
}
EditorWindowCoroutineExtension
Extension class for allowing EditorWindow derived types to access coroutine functionality.