Class EditorCoroutine
A handle to an EditorCoroutine, can be passed to EditorCoroutineUtility methods to control lifetime.
Inheritance
System.Object
EditorCoroutine
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.EditorCoroutines.Editor
Syntax
public class EditorCoroutine