Class AppUIManagerBehaviour
A MonoBehaviour which is responsible for updating the AppUI system every frame.
Inherited Members
Object.GetEntityId()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.AppUI.Core
Assembly: Unity.AppUI.dll
Syntax
[DisallowMultipleComponent]
public class AppUIManagerBehaviour : MonoBehaviour
Remarks
A single instance of this class should be present.
Methods
Create()
Creates the AppUIManagerBehaviour instance.
Declaration
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
public static void Create()