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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [2.2.0-pre.1] - 2025-08-28

    Added

    • Added Conditional Resolution in Dependency Injection system.
    • Added documentation about getting started using UI Builder.

    Fixed

    • Fixed an issue when trying to dismiss ColorPicker popup consecutively from ColorField
    • Fixed coordinates conversion in AnchorPopupUtils.ComputePosition method

    [2.1.1] - 2025-08-01

    Fixed

    • Fixed label of the blue channel slider in the ColorPicker
    • Fixed hiding Alpha channel label in ColorPicker when showAlpha is set to false.

    [2.1.1-pre.1] - 2025-07-30

    Fixed

    • Fixed label of the blue channel slider in the ColorPicker
    • Fixed hiding Alpha channel label in ColorPicker when showAlpha is set to false.

    [2.1.0] - 2025-07-24

    Added

    • Added input field text selection context menu to cut/copy/paste the currently selected text (starting Unity 2023.1).
    • Added EyeDropper system (runtime-only) to pick a color in the last game frame.
    • Added goToStrategy property in SwipeView component to choose how GoTo method should behave regarding animation direction.

    Fixed

    • Fixed some Icons that had white horizontal or vertical borders.
    • fix: Add missing InsideTopLeft case in ComputePosition switch statement
    • Fixed App UI Settings registration in EditorBuildSettings.
    • fix: Add tip/arrow placement logic for Inside* popover placements
    • Fixed event propagation bug in Pressable which sent the wrong pointer position value to ancestors when keepEventPropagation was true.
    • Fixed GTK initialization on Linux platform when checking if any windowing system is available.

    [2.1.0-pre.3] - 2025-07-22

    Fixed

    • Fixed GTK initialization on Linux platform when checking if any windowing system is available.

    [2.1.0-pre.2] - 2025-07-11

    Fixed

    • Fixed some Icons that had white horizontal or vertical borders.

    [2.1.0-pre.1] - 2025-07-10

    Added

    • Added input field text selection context menu to cut/copy/paste the currently selected text (starting Unity 2023.1).
    • Added EyeDropper system (runtime-only) to pick a color in the last game frame.
    • Added goToStrategy property in SwipeView component to choose how GoTo method should behave regarding animation direction.

    Fixed

    • fix: Add missing InsideTopLeft case in ComputePosition switch statement
    • Fixed App UI Settings registration in EditorBuildSettings.
    • fix: Add tip/arrow placement logic for Inside* popover placements
    • Fixed event propagation bug in Pressable which sent the wrong pointer position value to ancestors when keepEventPropagation was true.

    [2.0.0] - 2025-06-25

    Removed

    • Removed Unity.AppUI.Core.AppUI.DismissAnyPopups method. Popups are now registered per Panel element.
    • Removed Canvas.scrollDirection property in order to support correctly the scroll direction set in the Operating System's preferences.
    • Removed programatic construction of RadioGroup with IList object. Since App UI offers the possibility to have Radio component as deep as you want in the visual tree compared to its RadioGroup ancestor, we wanted to limit conflicts between construction kinds.
    • TextFieldExtensions.BlinkingCursor extension method has become obsolete. Please use the new BlinkingCursor manipulator instead.
    • Removed intrusive Debug.Log calls from Platform class on Windows platform.
    • Removed warning message when using Single selection type in an overflown ActionGroup.
    • Removed EventBaseExtensionsBridge class
    • [Canvas] Removed applying cursor styles during pointer events as it was too costly in terms of performance.
    • Removed the Popup message Handler that was used to dispatch the display or dismissal of Popups. While this removes thread safety, it fixes issues with ordering of events to dismiss popups.

    Changed

    • Refactored SliderBase and BaseSlider for performance improvements and better features. The RangeSliderBase class has been removed and RangeSliderFloat/RangeSliderInt are now derived from SliderBase directly.
    • The Platform, AppUIInput and GestureRecognizer classes now use pre-allocated buffers to deal with Touch events in a single frame, and expects a ReadOnlySpan<AppUITouch> type to work with instead of AppUITouch[].
    • Refactored switch statement builder for Redux slice construction.
    • The NavDestination node now uses a NavDestinationTemplate as a delegate to create and set up a INavigationScreen when reaching this destination.
    • Subscribing to a Redux Store returns a IDisposableSubscription object instead of a method. You can dispose it by calling its Dispose method.
    • Changed DialogTrigger.keyboardDismissDisabled to DialogTrigger.keyboardDismissEnabled for consistency.
    • Make Host optional when intializing an App implementation.
    • Renamed IUIToolkitApp.mainPage property into IUIToolkitApp.rootVisualElement for more clarity.
    • Moved NavDestination specific settings such as showAppBar inside the new DefaultNavDestinationTemplate.
    • Replaced ClickEvent action in MenuItem builder by an EventBase action
    • Refactored completely the DropZone UI element. Now the DropZone doesn't embed any logic, but uses a DropZoneController instead. You can access this controller via DropZone.controller property and attaches a callback method to accept dragged objects and listens to drop events.
    • Changed ticks related properties in Slider components with a new marks property. To configure marks you can you the new step property or directly set your customMarks
    • Changed StoryBookEnumProperty class to become a generic type. You need to specify the Enum type as typedef parameter.
    • Refactored Redux API fore more flexibility. See the migration guide in the package documentation.
    • Renamed Popup.parentView to Popup.containerView for more clarity.
    • Complete rewrite of the SplitView component. The SplitView is no more a derived from TwoPaneSplitView from UI-Toolkit, but a full custom component that supports any number of panes.
    • Scrollable manipulator now stops the propagation of WheelEvent. This affects only the Drawer and SwipeView elements.
    • Defer checking Popup's container candidate when the Popup is about to be shown, instead of during Popup creation.
    • Use resolvedStyle.translate instead of transform.position to move elements such as the Canvas container.
    • Changed DropZoneController to support any VisualElement as target instead of a DropZone element.
    • Changed the Text element inside the ColorField to become a selectable text.
    • Others assembly modules such as Redux, MVVM and Navigation has been configured to be auto-referenced in the Unity project's assemblies.
    • Refactored every native plugin provided by the package.
    • Updated App UI Native plugins for MacOS and iOS.
    • Refactored the styling of Chip UI element.
    • Moved Toast animation logic from code to USS.
    • Changed the Trackpad sample project to work properly with the new events coming from the new Gesture Recognizer System.
    • Refactored the SwipeView element logic, without impacting the public API.
    • The RadioGroup component uses a string type for its value property. This string value is equal to the currently checked Radio component's key property.
    • The Toast.AddAction method will now ask for a callback that takes a Toast object as argument (instead of no argument at all). This will give you an easier way to dismiss the toast from the action callback.
    • You can now pass an autoDismiss argument to the Toast.AddAction method. This will automatically dismiss the toast when the action is triggered. This argument is optional and defaults to true for backward compatibility.
    • Rewrite of App UI shaders in pure HLSL instead of legacy CG language.
    • Changed MemoryUtils.Concatenate implementation to not use variadic parameters and avoid implicit allocations.
    • Replaced the MacOS native plugin by a .dylib library instead of a .bundle one.
    • App UI shaders are now optionally embedded in Player builds. You can change this setting in your main App UI settings instance. The default value is true.
    • Storybook stories are now sorted alphabetically.
    • Upgraded the old Drag And Drop Sample to use the refactored DropZone and the new Drag And Drop system.
    • Renamed Create/App UI/Settings menu item into Create/App UI/App UI Settings
    • Changed the way MarkDirtyRepaint is scheduled on elements containing animated textures (check properly for visibility).
    • Replaced the dropdown with an ObjectField to pick an available App UI settings asset.
    • The Canvas now uses Experimental.Animation system from UI-Toolkit for its damping effect when releasing the mouse with some velocity. That replaces the previous implementation that was using the VisualElementScheduledItem.
    • Changed fade in animation in Tooltip to use USS transitions.
    • Changed the styling of primary action buttons in AlertDialog UI element.
    • Changed the Context API to propagate contexts over internal components hierarchies and not just the high-level hierarchy (via contentContainer).
    • Refactored the FindResponderInChain native method in MacOS platform to avoid undefined behaviours.
    • Refactored the styling of DropZone UI element.
    • CircularProgress and LinearProgress elements with Indeterminate variant won't be marked as DirtyRepaint if they are off-screen anymore.
    • Refactored the dispatch process of Redux AsyncThunk.

    Added

    • Added scale property on slider components to support custom non-linear scaling of displayed values in the UI.
    • Added the support of inverted track progress in slider components.
    • Added MaskField UI component.
    • Added support of Selectors for subscribing to state changes in Redux implementation.
    • Added support of UITK Runtime DataBinding system in ObervableObject class.
    • Added Redux Debugging tool.
    • Added a default implementation of NavDestinationTemplate named DefaultNavDestinationTemplate which handles the creation of default NavigationScreen objects.
    • Added the support string key in Context API to identify a Context not only byt its type. This will give the ability to provide and propagate contexts of the same type but with different keys.
    • Added formatFunction along with formatString and grouped them into a new IFormattable<TValueType> interface. The formatFunction will give you the possibility to customize entirely the string formatted value of a given TValueType.
    • Added a RestrictedValuePolicy on slider components where you can choose if the slider can take a value related to the step or customMarks with modifier keys or not.
    • Added support of Enhancers and Middlewares in Redux implementation.
    • Navigation: Added NavigationRail component which can be used inside NavigationScreen views.
    • Added AsyncThunk support for Redux implementation.
    • Added the Unity.AppUI.UI.DropZoneController Manipulator for a lower level approach to create your own "drop zones".
    • Added support of Attributes on fields and properties in the Dependency Injection system.
    • Added Anchor Position support for Toast UI elements.
    • Added IApp.services property which returns the current IServiceProvider available for this instance of IApp. Thanks to this property you should be able to load a service from anywhere in your application by calling App.current.services.
    • Added PinchGestureRecognizer implementation for the new Gesture Recognizer System.
    • Added LangContext.GetLocalizedStringAsyncFunc to delegate the localization operation to a user-defined function.
    • Added justified property on Tabs component to jusitfy tabs layout in horizontal direction.
    • VisualElementExtensions.HasAncestorsOfType{T} method to verify if an element as any ancestor of a specific type.
    • Added IInitializableComponent interface to IApp interface. Now when initializing a MVVM App object, the related AppBuilder will call app.InitializeComponent before hosting.
    • Added editorOnly setting in App UI's Settings panel. Enabling EditorOnly mode will add a scripting define symbol that will prevent App UI assemblies to get compiled for runtime builds. This can be useful to work in Editor only UI and avoid increasing the footprint of your builds.
    • Added --appui-splitview-splitter-anchor-size design token.
    • Added Unity.AppUI.Core.DragAndDrop class to handle drag and drop (in-panel and/or with the Editor). The support of external drag and drop at runtime is planned for future releases.
    • Added the key string property on Radio component to be used as unique identifier in their group.
    • Added PanAndZoom Manipulator
    • Added EnumField UI component.
    • Added the serialzation of last selected indices in Storybook window to save and restore selection.
    • Added support of UnityEditor ColorPicker in ColorField component.
    • Added DatePicker, DateRangePicker, DateField and DateRangeField components. Theses components use the new Date and DateRange data structure also provided by App UI.
    • Added Modal.outsideClickDismissEnabled and Modal.outsideClickStrategy properties to support dismissing Modals by clicking outside of them.
    • Added VisualElementExtensions.SetTooltipContent method to populate a tooltip template with new content.
    • Added orientation property on slider components, to support vertical sliders.
    • Added RegisterUpdateCallback to register a callback on VisualElement that needs to be notified when App UI's main loop has done a new iteration.
    • Added support of ICommand in Pressable manipulator.
    • Added CircularProgress story in Storybook sample.
    • Added AlertDialog icon Design Tokens to customize icons directly from USS.
    • Added ActionBar story in Storybook sample.
    • Added scoped service provider implementation.
    • Added support of Color without alpha information in ColorField and ColorPicker.
    • Added rounded-progress-corners boolean property in CircularProgress and LinearProgress to be able to disable rounded corners.
    • Added SelectedLocaleListener manipulator that reacts to Localization Package's SelectedLocale changes in order to provide a new LangContext in the visual tree.
    • Added the support of App UI settings asset file from packages. If there's no persistent App UI settings asset defined for your project, App UI Manager will try to find one not only in the Project assets but also in Packages. You can always switch between settings via the Project Settings > App UI settings pane.
    • Added Unity.AppUI.UI.Chip.deletedWithEventInfo and Unity.AppUI.UI.Chip.clickedWithEventInfo events.
    • Added trailing-icon property in ActionButton component.
    • Added damping-effect-duration property in Canvas element. The default value is 750ms.
    • Added an experimental method Platform.GetSystemColor to fetch color values defined by the Operating System for specific UI element types. This can be useful if you want to precisely follow the color palette of a high-contrast theme directed by the OS.
    • Added MasonryGridView component.
    • Added autoShrink property to the TextArea component to automatically shrink the component when the text fits in a smaller area. You need to set autoResize property to true to use the shrinking feature.
    • Added customization support for the size of the Color swatch inside the ColorField.
    • Added VisualElementExtensions.GetLastAncestorOfType{T} method to retrieve the last ancestor of a specific type in the tree.
    • Added AlertDialog examples in the UI Kit sample.
    • Added "Icon Browser", a new Editor tool that enables users to generate UI-Toolkit stylesheets with a specific list of icons.
    • Added a new experimental Gesture Recognizer System.
    • Added the ability to subscribe and check if the current operating system is in Reduce-Motion Accessibility Mode (Windows/Mac/Android/iOS).
    • Added the ability to subscribe and check if the current Text Scale Factor of the currently used window (Unity Player window or the Game view window in the Editor) (Windows/Mac/Android/iOS).
    • Added Phosphor Icons
    • Added VisualElementExtensions.IsOnScreen method to determine if a VisualElement is on-screen or off-screen.
    • Added ResizeHandle component. This special component can be added to your layout to resize a given target when dragging it. This component is currently used in the new resizable Popover element.
    • Added resizable and resizableDirection properties in Popover class. You are now able to resize a Popover using the bottom-right corner of the popover pane. A resizable Popover will not be repositionned.
    • Added VisualElementExtensions.EnableDynamicTransform method to set/unset the UsageHints.DynamicTransform flag in your element's usageHints.
    • Added the ability to subscribe and check if the current operating system is in High-Contrast Mode (Windows/Mac/Android/iOS).
    • Added IsContextClick() extension method for PointerEvent.
    • Added runtime binding support for commands in Pressable via clickable.command property in most interactable UI elements.
    • Added RectExtensions.Approximately method to verify if two Rect object are approximately the same.
    • Added Clipboard handling support for UTF8 Text and PNG format on iOS, Windows, macOS, and Linux platforms. Please refer to the Native Integration documentation page for more information.
    • Added support of Localization package in the Storybook window. You can now change the current used Locale in the window via a dropdown in the Storybook context toolbar. This dropdown will appear only if you have the Unity Localization package installed and have at least one existing Locale set up in your Localiztion settings.
    • Added the ability to subscribe and check if the current operating system is in LeftToRight or RightToLeft layout direction (Windows/Mac/Android/iOS).
    • Added INavigationScreen interface, more extensible than the base class NavigationScreen.
    • Added leadingContainer and leadingContentTemplate properties to the AccordionItem element.
    • Popup elements such as Popover, Modal or MenuBuilder now get their view's userData filled with the Popup instance itself. This way you can retrieve information about the Popup instance that created this popup element from within the visual tree.
    • Added the ability to subscribe and check if the current Scale Factor of the currently used window (Unity Player window or the Game view window in the Editor) (Windows/Mac/Android/iOS).
    • Added showExpandButtons property to the SplitView UI element.
    • Added Popup.SetContainerView method to set a custom container which will be the parent of the popup's view.
    • Added Source Generators for MVVM module. Source Generators helps to get rid of boilerplate code and focus on business logic.
    • Added NavHost.makeScreen property. By setting your own callback to this property, you will be able to customize the way to instantiate a NavigationScreen when navigating to a new destination. This can be useful when coupled to Dependency Injection so you can retreive instances of your screens from a IServiceProvider. By default, the property is set with the use of System.Activator.CreateInstance.
    • Added indicatorPosition property in AccordionItem component, in order to swap the indicator position either at start or end of the heading row.
    • Added tests for Pan and Magnify gesture data structures.
    • Made AnchorPopup.GetMovableElement method public for easier access and increase customization possibilities.
    • Added new Story in the Drag And Drop sample.
    • Added support of graceful fallback to lambda Plafform implementation if native plugins can not be loaded by the current plaftorm.
    • Added PreserveAttribute on certain constructor that are only called via Activator reflection class.
    • Added arrow-square-in icon.
    • Added USS custom properties to choose the font style of AccordionItem header and TabItem text.
    • Added a search bar and "Save as" button in the Icon Browser window.
    • Added the ability to subscribe and check if the current operating system is in Dark Mode (Windows/Mac/Android/iOS).
    • Added some warning messages (Standalone builds only) when a LocalizedTextElement value cannot be localized.
    • Added a safety check in TooltipManipulator to ensure the anchor element of the scheduled tooltip is still valid (not invisible) when it is time to animate in the tooltip.
    • Added monitoring of key press events in the TooltipManipulator in order to dismiss any existing tooltip when the user interacts with the keyboard.
    • Added check regular icon as a required icon in App UI themes.
    • Added support of TextElement.displayTooltipWhenElided to show elided text as a tooltip using the App UI tooltip system.
    • Added unit tests for MemoryUtils utility class.

    Fixed

    • Fixed the wrap system of the SwipeView element when swiping between elements quickly.
    • Fixed tooltip that weren't showing up anymore since last pre-release.
    • Fixed backgrounds color of the input fields.
    • Fixed pinch gesture recognition sensitivity.
    • Fixed styling of MenuItem element
    • Fixed TouchSlider progress element overlapping parent's borders.
    • Fixed reset of Dropdown value when changing its source items.
    • Fixed the merge of default and new Argument objects during navigation to a NavDestination.
    • Fixed VisualElementExtensions.IsInvisible method to check recursively in ancestors if any element is considered as invisible.
    • Fixed compilation errors when the Unity project's Input Handling is set to Both or New Input System and the package com.unity.inputsystem is not installed.
    • Fixed Daisy chaining window procedures on Windows platform.
    • Fixed Action Dispatch to every Slice Reducers
    • Every shared libraries of native plugins are now correctly signed with the correct Unity Technologies certificate (MacOS and Windows only)
    • Fixed styling issues in ActionButton component.
    • Fixed random segmentation fault on MacOS platform which appeared after domain reloads.
    • Fixed meta files for native plugins on Windows platform.
    • Fixed force mark as dirty repaint Progress UI element when swtiching its variant.
    • Fixed some SplitView styling issues when nesting SplitViews in a visual tree.
    • Fixed "Shape" icon.
    • Fixed drag events in drag and drop samples to disable the Dropzone when leaving the Editor window.
    • Fixed Dark Gray 1200 color value in Design Tokens for Editor-Dark theme.
    • Fixed a visual bug where the checkmark symbol didn't appear on DropdownItem or MenuItem that have a selected state.
    • Fixed Menu's backdrop to block pointer events
    • Fixed a bug where Popover elements were not correctly anchored in Unity versions older than 6.
    • Added one frame delay before processing Popover dismissal.
    • Fixed calling shown event callbacks when a Modal is displayed.
    • Fixed usage of AppCompat theme for AppUI GameActivity on Android platform.
    • Fixed MacOS native plugin memory leak when opening the Help menu in the Editor.
    • Fixed Tabs emphasized color in Editor-light theme.
    • Fixed notify property changes for Picker.selectedIndex.
    • Fixed text cursor for selectable text elements such as TextArea.
    • Fixed an edge case when popovers are dismissed as OutOfBounds as soon as Show() is called.
    • Fixed some namespace usage to avoid relative ones.
    • Fixed IL2CPP Compilation errors on Windows Platform due to non-static MonoPInvokeCallback.
    • Fixed Localization support in the ActionBar UI element.
    • Fixed path resolution of Stylesheets coming from Packages in Icon Browser tool.
    • Invoke click event only if Pressable is still hovered.
    • Fixed PInvoke delegate types on Windows platform.
    • Fixed ColorField styling issues.
    • Use correct color variables for Radio and Checkbox components
    • Use RenderTexture.GetTemporary instead of new RenderTexture to optimize RT allocations, especially on tile-based renderers such as mobile platforms.
    • Fixed an exception thrown when trying to update UXML schemas in the Editor.
    • Removed force blurring the BaseSlider (SliderFloat, TouchSliderFloat, etc) when the users stops interacting with it.
    • Fixed border color variable for AccordionItem.
    • Fixed warnings related to Dialog styling.
    • Register trickledown events for popups on the first child of the visual tree root element instead of the root element itself to avoid leaks.
    • Fixed styling of SplitView's Splitter Anchor size.
    • Fixed a regression where components using Pressable manipulator will not able to be clicked more than once if the cursor doesn't leave the component's layout rect.
    • Fixed context propoagation per key
    • Fixed styling of BaseGridView when containing a single column.
    • Popovers and Modals now correctly start checking for PointerDown events in the visual tree when they become visible.
    • Prevent GC to collect Platform configuration to not break communication with native plugins (MacOS and iOS).
    • Fixed NullReferenceException thrown when fetching Localization tables.
    • Removed console message when trying to add an Editor MonoBehaviour in the scene during PlayMode.
    • Fixed Screen Height calculation. UITK does not use Camera rect but blit on the whole screen instead.
    • Fixed InvalidOperationException thrown by the damping effect animation of the Canvas component.
    • Fixed CultureInfo used during source code generation.
    • Fixed support of Radio component that are deeper than the direct child of a RadioGroup.
    • Fixed styling of emphasized checkboxes.
    • Fixed an exception thrown when dismiss any popup of a panel when this panel becomes out of focus.
    • Fixed the calculation of off-screen items in SwipeView with vertical direction.
    • Fixed an early return in the PreProcessBuild callback of App UI when no persistent AppUISettings have been found.
    • Fixed a bug where tooltips stop being shown when the window is docked/undocked.

    [2.0.0-pre.22] - 2025-06-17

    Added

    • Added support of ICommand in Pressable manipulator.
    • Added runtime binding support for commands in Pressable via clickable.command property in most interactable UI elements.

    [2.0.0-pre.21] - 2025-06-13

    Changed

    • The NavDestination node now uses a NavDestinationTemplate as a delegate to create and set up a INavigationScreen when reaching this destination.
    • Moved NavDestination specific settings such as showAppBar inside the new DefaultNavDestinationTemplate.

    Added

    • Added a default implementation of NavDestinationTemplate named DefaultNavDestinationTemplate which handles the creation of default NavigationScreen objects.
    • Added INavigationScreen interface, more extensible than the base class NavigationScreen.

    [2.0.0-pre.20] - 2025-06-10

    Removed

    • Removed Canvas.scrollDirection property in order to support correctly the scroll direction set in the Operating System's preferences.

    Fixed

    • Fixed tooltip that weren't showing up anymore since last pre-release.
    • Fixed VisualElementExtensions.IsInvisible method to check recursively in ancestors if any element is considered as invisible.

    Changed

    • Use resolvedStyle.translate instead of transform.position to move elements such as the Canvas container.
    • Replaced the dropdown with an ObjectField to pick an available App UI settings asset.

    Added

    • Added a safety check in TooltipManipulator to ensure the anchor element of the scheduled tooltip is still valid (not invisible) when it is time to animate in the tooltip.
    • Added monitoring of key press events in the TooltipManipulator in order to dismiss any existing tooltip when the user interacts with the keyboard.

    [2.0.0-pre.19] - 2025-04-22

    Fixed

    • Fixed pinch gesture recognition sensitivity.
    • Added one frame delay before processing Popover dismissal.

    Removed

    • [Canvas] Removed applying cursor styles during pointer events as it was too costly in terms of performance.

    [2.0.0-pre.18] - 2025-03-04

    Added

    • Added MaskField UI component.
    • Added EnumField UI component.
    • Added Source Generators for MVVM module. Source Generators helps to get rid of boilerplate code and focus on business logic.

    Fixed

    • Fixed backgrounds color of the input fields.
    • Fixed the merge of default and new Argument objects during navigation to a NavDestination.

    Changed

    • Others assembly modules such as Redux, MVVM and Navigation has been configured to be auto-referenced in the Unity project's assemblies.

    [2.0.0-pre.17] - 2025-01-29

    Changed

    • Replaced ClickEvent action in MenuItem builder by an EventBase action

    Fixed

    • Fixed styling of MenuItem element
    • Fixed some SplitView styling issues when nesting SplitViews in a visual tree.
    • Fixed context propoagation per key

    Added

    • Added scoped service provider implementation.
    • Added showExpandButtons property to the SplitView UI element.

    Removed

    • Removed EventBaseExtensionsBridge class

    [2.0.0-pre.16] - 2025-01-15

    Removed

    • Removed Unity.AppUI.Core.AppUI.DismissAnyPopups method. Popups are now registered per Panel element.

    Changed

    • Refactored SliderBase and BaseSlider for performance improvements and better features. The RangeSliderBase class has been removed and RangeSliderFloat/RangeSliderInt are now derived from SliderBase directly.
    • The Platform, AppUIInput and GestureRecognizer classes now use pre-allocated buffers to deal with Touch events in a single frame, and expects a ReadOnlySpan<AppUITouch> type to work with instead of AppUITouch[].
    • Changed ticks related properties in Slider components with a new marks property. To configure marks you can you the new step property or directly set your customMarks
    • Updated App UI Native plugins for MacOS and iOS.

    Added

    • Added scale property on slider components to support custom non-linear scaling of displayed values in the UI.
    • Added the support of inverted track progress in slider components.
    • Added Redux Debugging tool.
    • Added formatFunction along with formatString and grouped them into a new IFormattable<TValueType> interface. The formatFunction will give you the possibility to customize entirely the string formatted value of a given TValueType.
    • Added a RestrictedValuePolicy on slider components where you can choose if the slider can take a value related to the step or customMarks with modifier keys or not.
    • VisualElementExtensions.HasAncestorsOfType{T} method to verify if an element as any ancestor of a specific type.
    • Added the serialzation of last selected indices in Storybook window to save and restore selection.
    • Added orientation property on slider components, to support vertical sliders.
    • Added VisualElementExtensions.GetLastAncestorOfType{T} method to retrieve the last ancestor of a specific type in the tree.
    • Added VisualElementExtensions.EnableDynamicTransform method to set/unset the UsageHints.DynamicTransform flag in your element's usageHints.
    • Added RectExtensions.Approximately method to verify if two Rect object are approximately the same.
    • Popup elements such as Popover, Modal or MenuBuilder now get their view's userData filled with the Popup instance itself. This way you can retrieve information about the Popup instance that created this popup element from within the visual tree.
    • Added USS custom properties to choose the font style of AccordionItem header and TabItem text.

    Fixed

    • Fixed calling shown event callbacks when a Modal is displayed.
    • Fixed Tabs emphasized color in Editor-light theme.
    • Use RenderTexture.GetTemporary instead of new RenderTexture to optimize RT allocations, especially on tile-based renderers such as mobile platforms.
    • Fixed an exception thrown when dismiss any popup of a panel when this panel becomes out of focus.

    [2.0.0-pre.15] - 2024-12-11

    Changed

    • Renamed Create/App UI/Settings menu item into Create/App UI/App UI Settings

    [2.0.0-pre.14] - 2024-12-10

    Changed

    • Refactored switch statement builder for Redux slice construction.
    • Subscribing to a Redux Store returns a IDisposableSubscription object instead of a method. You can dispose it by calling its Dispose method.
    • Refactored Redux API fore more flexibility. See the migration guide in the package documentation.
    • Changed DropZoneController to support any VisualElement as target instead of a DropZone element.
    • Refactored the dispatch process of Redux AsyncThunk.

    Added

    • Added support of Selectors for subscribing to state changes in Redux implementation.
    • Added the support string key in Context API to identify a Context not only byt its type. This will give the ability to provide and propagate contexts of the same type but with different keys.
    • Added support of Enhancers and Middlewares in Redux implementation.
    • Added editorOnly setting in App UI's Settings panel. Enabling EditorOnly mode will add a scripting define symbol that will prevent App UI assemblies to get compiled for runtime builds. This can be useful to work in Editor only UI and avoid increasing the footprint of your builds.
    • Added the support of App UI settings asset file from packages. If there's no persistent App UI settings asset defined for your project, App UI Manager will try to find one not only in the Project assets but also in Packages. You can always switch between settings via the Project Settings > App UI settings pane.
    • Added PreserveAttribute on certain constructor that are only called via Activator reflection class.
    • Added a search bar and "Save as" button in the Icon Browser window.

    Fixed

    • Fixed drag events in drag and drop samples to disable the Dropzone when leaving the Editor window.
    • Fixed text cursor for selectable text elements such as TextArea.
    • Fixed warnings related to Dialog styling.

    Removed

    • Removed the Popup message Handler that was used to dispatch the display or dismissal of Popups. While this removes thread safety, it fixes issues with ordering of events to dismiss popups.

    [2.0.0-pre.13] - 2024-11-28

    Added

    • Added RegisterUpdateCallback to register a callback on VisualElement that needs to be notified when App UI's main loop has done a new iteration.
    • Added VisualElementExtensions.IsOnScreen method to determine if a VisualElement is on-screen or off-screen.
    • Added leadingContainer and leadingContentTemplate properties to the AccordionItem element.

    Changed

    • Rewrite of App UI shaders in pure HLSL instead of legacy CG language.
    • Refactored the FindResponderInChain native method in MacOS platform to avoid undefined behaviours.
    • CircularProgress and LinearProgress elements with Indeterminate variant won't be marked as DirtyRepaint if they are off-screen anymore.

    Fixed

    • Fixed random segmentation fault on MacOS platform which appeared after domain reloads.
    • Prevent GC to collect Platform configuration to not break communication with native plugins (MacOS and iOS).

    [2.0.0-pre.12] - 2024-11-18

    Added

    • Navigation: Added NavigationRail component which can be used inside NavigationScreen views.
    • Added autoShrink property to the TextArea component to automatically shrink the component when the text fits in a smaller area. You need to set autoResize property to true to use the shrinking feature.
    • Added ResizeHandle component. This special component can be added to your layout to resize a given target when dragging it. This component is currently used in the new resizable Popover element.
    • Added resizable and resizableDirection properties in Popover class. You are now able to resize a Popover using the bottom-right corner of the popover pane. A resizable Popover will not be repositionned.
    • Added Clipboard handling support for UTF8 Text and PNG format on iOS, Windows, macOS, and Linux platforms. Please refer to the Native Integration documentation page for more information.

    Changed

    • App UI shaders are now optionally embedded in Player builds. You can change this setting in your main App UI settings instance. The default value is true.

    Fixed

    • Fixed Dark Gray 1200 color value in Design Tokens for Editor-Dark theme.
    • Fixed a bug where Popover elements were not correctly anchored in Unity versions older than 6.
    • Fixed usage of AppCompat theme for AppUI GameActivity on Android platform.
    • Fixed an exception thrown when trying to update UXML schemas in the Editor.
    • Register trickledown events for popups on the first child of the visual tree root element instead of the root element itself to avoid leaks.

    [2.0.0-pre.11] - 2024-10-01

    Changed

    • Make Host optional when intializing an App implementation.
    • Changed StoryBookEnumProperty class to become a generic type. You need to specify the Enum type as typedef parameter.
    • Changed the styling of primary action buttons in AlertDialog UI element.
    • Changed the Context API to propagate contexts over internal components hierarchies and not just the high-level hierarchy (via contentContainer).

    Added

    • Added support of UITK Runtime DataBinding system in ObervableObject class.
    • Added PanAndZoom Manipulator
    • Added CircularProgress story in Storybook sample.
    • Added AlertDialog icon Design Tokens to customize icons directly from USS.
    • Added ActionBar story in Storybook sample.
    • Added AlertDialog examples in the UI Kit sample.
    • Added Phosphor Icons
    • Added support of Localization package in the Storybook window. You can now change the current used Locale in the window via a dropdown in the Storybook context toolbar. This dropdown will appear only if you have the Unity Localization package installed and have at least one existing Locale set up in your Localiztion settings.

    Fixed

    • Fixed TouchSlider progress element overlapping parent's borders.
    • Fixed force mark as dirty repaint Progress UI element when swtiching its variant.
    • Fixed Localization support in the ActionBar UI element.
    • Removed force blurring the BaseSlider (SliderFloat, TouchSliderFloat, etc) when the users stops interacting with it.

    [2.0.0-pre.10] - 2024-09-11

    Changed

    • Renamed IUIToolkitApp.mainPage property into IUIToolkitApp.rootVisualElement for more clarity.
    • Storybook stories are now sorted alphabetically.

    Added

    • Added IApp.services property which returns the current IServiceProvider available for this instance of IApp. Thanks to this property you should be able to load a service from anywhere in your application by calling App.current.services.
    • Added LangContext.GetLocalizedStringAsyncFunc to delegate the localization operation to a user-defined function.
    • Added IInitializableComponent interface to IApp interface. Now when initializing a MVVM App object, the related AppBuilder will call app.InitializeComponent before hosting.
    • Added SelectedLocaleListener manipulator that reacts to Localization Package's SelectedLocale changes in order to provide a new LangContext in the visual tree.
    • Added NavHost.makeScreen property. By setting your own callback to this property, you will be able to customize the way to instantiate a NavigationScreen when navigating to a new destination. This can be useful when coupled to Dependency Injection so you can retreive instances of your screens from a IServiceProvider. By default, the property is set with the use of System.Activator.CreateInstance.
    • Added some warning messages (Standalone builds only) when a LocalizedTextElement value cannot be localized.

    Fixed

    • Fixed notify property changes for Picker.selectedIndex.
    • Fixed path resolution of Stylesheets coming from Packages in Icon Browser tool.
    • Fixed a regression where components using Pressable manipulator will not able to be clicked more than once if the cursor doesn't leave the component's layout rect.
    • Fixed NullReferenceException thrown when fetching Localization tables.
    • Fixed Screen Height calculation. UITK does not use Camera rect but blit on the whole screen instead.
    • Fixed InvalidOperationException thrown by the damping effect animation of the Canvas component.
    • Fixed the calculation of off-screen items in SwipeView with vertical direction.

    [2.0.0-pre.9] - 2024-08-29

    Changed

    • Scrollable manipulator now stops the propagation of WheelEvent. This affects only the Drawer and SwipeView elements.
    • Refactored the SwipeView element logic, without impacting the public API.
    • The Canvas now uses Experimental.Animation system from UI-Toolkit for its damping effect when releasing the mouse with some velocity. That replaces the previous implementation that was using the VisualElementScheduledItem.
    • Changed fade in animation in Tooltip to use USS transitions.

    Fixed

    • Fixed the wrap system of the SwipeView element when swiping between elements quickly.
    • Fixed Daisy chaining window procedures on Windows platform.
    • Fixed an edge case when popovers are dismissed as OutOfBounds as soon as Show() is called.
    • Invoke click event only if Pressable is still hovered.
    • Fixed styling of emphasized checkboxes.
    • Fixed a bug where tooltips stop being shown when the window is docked/undocked.

    Added

    • Added justified property on Tabs component to jusitfy tabs layout in horizontal direction.
    • Added damping-effect-duration property in Canvas element. The default value is 750ms.
    • Added IsContextClick() extension method for PointerEvent.
    • Added support of graceful fallback to lambda Plafform implementation if native plugins can not be loaded by the current plaftorm.

    [2.0.0-pre.8] - 2024-08-12

    Changed

    • Refactored completely the DropZone UI element. Now the DropZone doesn't embed any logic, but uses a DropZoneController instead. You can access this controller via DropZone.controller property and attaches a callback method to accept dragged objects and listens to drop events.
    • Defer checking Popup's container candidate when the Popup is about to be shown, instead of during Popup creation.
    • Refactored the styling of Chip UI element.
    • Upgraded the old Drag And Drop Sample to use the refactored DropZone and the new Drag And Drop system.
    • Changed the way MarkDirtyRepaint is scheduled on elements containing animated textures (check properly for visibility).
    • Refactored the styling of DropZone UI element.

    Added

    • Added the Unity.AppUI.UI.DropZoneController Manipulator for a lower level approach to create your own "drop zones".
    • Added --appui-splitview-splitter-anchor-size design token.
    • Added Unity.AppUI.Core.DragAndDrop class to handle drag and drop (in-panel and/or with the Editor). The support of external drag and drop at runtime is planned for future releases.
    • Added Unity.AppUI.UI.Chip.deletedWithEventInfo and Unity.AppUI.UI.Chip.clickedWithEventInfo events.
    • Added new Story in the Drag And Drop sample.
    • Added support of TextElement.displayTooltipWhenElided to show elided text as a tooltip using the App UI tooltip system.

    Fixed

    • Fixed compilation errors when the Unity project's Input Handling is set to Both or New Input System and the package com.unity.inputsystem is not installed.
    • Fixed IL2CPP Compilation errors on Windows Platform due to non-static MonoPInvokeCallback.
    • Fixed PInvoke delegate types on Windows platform.
    • Fixed styling of SplitView's Splitter Anchor size.
    • Fixed styling of BaseGridView when containing a single column.
    • Popovers and Modals now correctly start checking for PointerDown events in the visual tree when they become visible.
    • Removed console message when trying to add an Editor MonoBehaviour in the scene during PlayMode.

    [2.0.0-pre.7] - 2024-07-30

    Changed

    • Changed DialogTrigger.keyboardDismissDisabled to DialogTrigger.keyboardDismissEnabled for consistency.
    • Renamed Popup.parentView to Popup.containerView for more clarity.

    Added

    • Added Modal.outsideClickDismissEnabled and Modal.outsideClickStrategy properties to support dismissing Modals by clicking outside of them.
    • Added Popup.SetContainerView method to set a custom container which will be the parent of the popup's view.
    • Made AnchorPopup.GetMovableElement method public for easier access and increase customization possibilities.

    Fixed

    • Fixed "Shape" icon.
    • Fixed border color variable for AccordionItem.
    • Fixed CultureInfo used during source code generation.

    Removed

    • Removed intrusive Debug.Log calls from Platform class on Windows platform.
    • Removed warning message when using Single selection type in an overflown ActionGroup.

    [2.0.0-pre.6] - 2024-07-07

    Added

    • Added support of Attributes on fields and properties in the Dependency Injection system.
    • Added support of UnityEditor ColorPicker in ColorField component.
    • Added support of Color without alpha information in ColorField and ColorPicker.
    • Added rounded-progress-corners boolean property in CircularProgress and LinearProgress to be able to disable rounded corners.
    • Added trailing-icon property in ActionButton component.
    • Added customization support for the size of the Color swatch inside the ColorField.
    • Added arrow-square-in icon.

    Changed

    • Changed the Text element inside the ColorField to become a selectable text.

    Fixed

    • Fixed styling issues in ActionButton component.
    • Fixed Menu's backdrop to block pointer events
    • Fixed ColorField styling issues.
    • Use correct color variables for Radio and Checkbox components

    [2.0.0-pre.5] - 2024-06-18

    Changed

    • Complete rewrite of the SplitView component. The SplitView is no more a derived from TwoPaneSplitView from UI-Toolkit, but a full custom component that supports any number of panes.

    Fixed

    • Fixed reset of Dropdown value when changing its source items.
    • Fixed a visual bug where the checkmark symbol didn't appear on DropdownItem or MenuItem that have a selected state.

    Added

    • Added indicatorPosition property in AccordionItem component, in order to swap the indicator position either at start or end of the heading row.
    • Added check regular icon as a required icon in App UI themes.

    [2.0.0-pre.4] - 2024-06-05

    Fixed

    • Fixed MacOS native plugin memory leak when opening the Help menu in the Editor.

    [2.0.0-pre.3] - 2024-05-30

    Added

    • Added AsyncThunk support for Redux implementation.
    • Added Anchor Position support for Toast UI elements.
    • Added the key string property on Radio component to be used as unique identifier in their group.
    • Added unit tests for MemoryUtils utility class.

    Removed

    • Removed programatic construction of RadioGroup with IList object. Since App UI offers the possibility to have Radio component as deep as you want in the visual tree compared to its RadioGroup ancestor, we wanted to limit conflicts between construction kinds.

    Changed

    • Moved Toast animation logic from code to USS.
    • The RadioGroup component uses a string type for its value property. This string value is equal to the currently checked Radio component's key property.
    • The Toast.AddAction method will now ask for a callback that takes a Toast object as argument (instead of no argument at all). This will give you an easier way to dismiss the toast from the action callback.
    • You can now pass an autoDismiss argument to the Toast.AddAction method. This will automatically dismiss the toast when the action is triggered. This argument is optional and defaults to true for backward compatibility.
    • Changed MemoryUtils.Concatenate implementation to not use variadic parameters and avoid implicit allocations.

    Fixed

    • Fixed Action Dispatch to every Slice Reducers
    • Every shared libraries of native plugins are now correctly signed with the correct Unity Technologies certificate (MacOS and Windows only)
    • Fixed support of Radio component that are deeper than the direct child of a RadioGroup.

    [2.0.0-pre.2] - 2024-05-07

    Added

    • Added PinchGestureRecognizer implementation for the new Gesture Recognizer System.
    • Added an experimental method Platform.GetSystemColor to fetch color values defined by the Operating System for specific UI element types. This can be useful if you want to precisely follow the color palette of a high-contrast theme directed by the OS.
    • Added "Icon Browser", a new Editor tool that enables users to generate UI-Toolkit stylesheets with a specific list of icons.
    • Added a new experimental Gesture Recognizer System.
    • Added the ability to subscribe and check if the current operating system is in Reduce-Motion Accessibility Mode (Windows/Mac/Android/iOS).
    • Added the ability to subscribe and check if the current Text Scale Factor of the currently used window (Unity Player window or the Game view window in the Editor) (Windows/Mac/Android/iOS).
    • Added the ability to subscribe and check if the current operating system is in High-Contrast Mode (Windows/Mac/Android/iOS).
    • Added the ability to subscribe and check if the current operating system is in LeftToRight or RightToLeft layout direction (Windows/Mac/Android/iOS).
    • Added the ability to subscribe and check if the current Scale Factor of the currently used window (Unity Player window or the Game view window in the Editor) (Windows/Mac/Android/iOS).
    • Added the ability to subscribe and check if the current operating system is in Dark Mode (Windows/Mac/Android/iOS).

    Changed

    • Refactored every native plugin provided by the package.
    • Changed the Trackpad sample project to work properly with the new events coming from the new Gesture Recognizer System.

    Fixed

    • Fixed meta files for native plugins on Windows platform.
    • Fixed an early return in the PreProcessBuild callback of App UI when no persistent AppUISettings have been found.

    [2.0.0-pre.1] - 2024-03-25

    Added

    • Added DatePicker, DateRangePicker, DateField and DateRangeField components. Theses components use the new Date and DateRange data structure also provided by App UI.
    • Added VisualElementExtensions.SetTooltipContent method to populate a tooltip template with new content.
    • Added MasonryGridView component.
    • Added tests for Pan and Magnify gesture data structures.

    Removed

    • TextFieldExtensions.BlinkingCursor extension method has become obsolete. Please use the new BlinkingCursor manipulator instead.

    Changed

    • Replaced the MacOS native plugin by a .dylib library instead of a .bundle one.

    Fixed

    • Fixed some namespace usage to avoid relative ones.

    [1.0.6] - 2024-03-15

    Fixed

    • Fixed the tooltip tip size to not be displayed over tooltip content.
    • Fixed the handling of Tab key to focus the next component from a TextArea
    • Fixed size of the Radio button for pixel alignment on 96dpi screens.

    [1.0.5] - 2024-03-10

    Fixed

    • Fixed Hero banner in the documentation homepage

    [1.0.4] - 2024-03-08

    Fixed

    • Fixed GridFour icon PNG file
    • Fixed font weight on AppBar title elements.
    • Fixed accent color in Editor Dark theme
    • Fixed ActionGroup Refresh strategy.

    Added

    • Added gutter USS custom property for the GridView component.
    • Added answer in the FAQ documentation about MacOS quarantine attribute.

    [1.0.3] - 2024-03-01

    Fixed

    • Use equlity check while setting a new text value in a LocalizedTextElement.
    • Fixed performance issues with the blinking text cursor in input fields.
    • Fixed styling of the Toast Action container

    [1.0.2] - 2024-02-26

    Fixed

    • Fixed the clipping flag on the GridView's ScrollView content container to prevent overscroll on touch devices.
    • Fixed unit tests
    • Disabled the dragging feature in the GridView when used on touch devices.

    Added

    • Improved Localization Unity Package support with LangContext propagation.

    [1.0.1] - 2024-02-14

    Fixed

    • Fixed ColorSwatch shader to support Shader Model older than 5.0

    [1.0.0] - 2024-02-12

    Changed

    • Color related components, such as ColorSlider or ColorSwatch, support now a value of type UnityEngine.Gradient instead of UnityEngine.Color for more flexibility.
    • Removed the disabled boolean property on App UI components from the public C# API. The disabled attribute in UXML has been replaced by enabled UXML attribute. This change has been made in order to be more consistent with Unity 2023.3, where enabled UXML attribute is provided by UI Toolkit on any VisualElement.
    • Replaced Nullable<T> properties in components by a custom serializable implementation called Optional<T>
    • Renamed Panel.dir property with Panel.layoutDirection.
    • Replaced the Divider.vertical property by Divider.direction enum property.
    • Removed the ApplicationContext class and VisualElementExtensions.GetContext() method, replaced by the ne ProvideContext and RegisterContextChangedCallback API.
    • Replaced ActionGroup.vertical property by ActionGroup.direction enum property.
    • Migrated code into the App UI monorepo at https://github.com/Unity-Technologies/unity-app-ui
    • Renamed format UXML Attribute to format-string to bind correctly in UIBuilder
    • Readjusted font sizes used on components to follow new design tokens
    • Changed assembly definition files to support new UXML Serialization starting Unity 2023.3.0a1
    • Removed size property from Checkbox and Toggle components.
    • In Numerical fields and sliders, the string formatting for percentage values follows now the C# standard. The formatted string of the value 1 using 0P or 0% will give you 100%. If you want the user to be able to type 100 in order to get a 100% as a formatted string in a numerical field, we suggest to use 0\% string format (be sure that the highValue of your field is set to 100 too).
    • Previously the Panel Constructor set the default scale context to "large" on mobile platforms, now the default scale context for any platform is "medium".
    • All user input related UI controls now inherit from the new IInputElement interface. This has no impact on the current implementation (some addition in certain components).
    • The MacroCommand.Flush method will now call UndoCommand.Flush on its child commands from the most recent to the oldest one. This is the same order as the one used by the MacroCommand.Undo method.
    • Most App UI component styling now use component-level design tokens for background and border colors
    • Renamed CircularProgress and LinearProgress color Uxml Attribute to color-override to bind correctly in UIBuilder
    • Runtime Tooltips won't be displayed if the picked element has .is-open USS class currently applied.
    • Use the ConditionalWeakTable for new releases of Unity where a fix from IL2CPP has landed.
    • Float Fields using a string format set on Percentage (P) will now use the same value as what you typed
    • Use ConditionalWeakTable whenever possible (Editor and no IL2CPP builds)

    Added

    • Added support of new UI Toolkit Runtime Bindings feature through bindable properties in each App UI components. More than 420 properties can now be bound (2023.2+).
    • Added support to new UI Toolkit Uxml Serialization using source code generators.
    • Added BaseVisualElement and BaseTextElement classes which are used as base class for mostly every App UI component
    • Added numerous custom PropertyDrawers for a better experience in UIBuilder (2023.3+)
    • Added Layout Direction dir context in the App UI ApplicationContext.
    • Added maxLength property in TextArea and TextField components.
    • Added isPassword and maskChar properties to TextField component.
    • Added Editor-Dark and Editor-Light themes.
    • Added others Inter font variants
    • Added the support of Fixed gradient blend mode in ColorSwatch shader.
    • Added .appui-row USS classes which support current layout direction context.
    • Added new IInputElement interface in the public API
    • Added missing API documentation
    • Added new methods to push sub-menus in MenuBuilder class.
    • Added monitoring of AccordionItem content size to make AccordionItem fit its content when it is already open.
    • Added the possibility to setup navigation visual components from your NavigationScreen implementation directly. You are still able to create a global setup using your own implementation of the INavVisualController interface that you have set on your NavHost.
    • Added Spacer component.
    • Added the support of a specific drag direction and drag threshold in the Draggable manipulator. Specifying a direction will avoid to prevent scrolling in the opposite direction if this maniuplator is used inside a ScrollView for example.
    • Added submit-on-enter property in TextArea component.
    • Added more tests
    • Added support of LTR and RTL layout direction in most App UI components
    • Added submit-modifiers property in TextArea component.
    • Added forceUseTooltipSystem property on the Panel component to force the use of App UI tooltips system regardless the state of UI-Toolkit default tooltip system. This can be useful in a context where UITK tooltips can't be displayed in the Editor.
    • Added submitted event property in TextArea component.
    • Added mention about full integration of UI Toolkit with the New Input System starting 2023.2 in the documentation
    • Added subMenuOpened event property in MenuItem UI component.
    • Added accent property to the FloatingActionButton component.
    • Added isReadonly property to TextArea and TextField components.
    • Added isOpen property setter to be able to set the open state of the Drawer component without animation.

    Removed

    • Starting Unity 2023.3, App UI will not provide any UxmlFactory or UxmlTraits implementation, as they become obsolete and replaced by the new UITK Uxml serialization system.
    • Removed Relocations folder from MacOS native plugin debug symbols bundle
    • Removed the margin property from the Tray component.
    • Removed the size property of the Tray component. The Tray component will fit its content in the screen automatically and doen't need anymore any specific size to be set.
    • Removed the expandable property from the Tray component. A Tray component is should not be expandable by definition. If you are willing to have some scrollable content inside a Tray component, a new component called ScrollableTray will be avilable in future release of App UI.

    Fixed

    • Fixed Unity crashes when polling TabItem elements inside Tabs component.
    • Fixed Scroller styling.
    • Fixed TextField and NumericalField text offset during FocusOut event
    • Fixed auto scrolling to follow text edition's cursor in TextArea component.
    • Fixed mouse capture during Pointer down event in Pressable manipulator for Unity versions older than 2023.1.
    • Fixed tab key handling to switch focus in TextArea component.
    • Fixed styling on BottomNavBar items
    • Fixed Sliders handles to not exceed the range of track element.
    • Fixed Selection handling in ActionGroup.
    • Fixed styling for Disabled Quiet Button component.
    • Fixed color blending in the ColorSwatch custom shader.
    • Fixed ColorSwatch refresh when the Gradient reference value didn't change but Gradient keys have changed
    • Fixed compilation errors while not having the new Input System installed but the Input Manager setting is set to 'New' in the Project Settings.
    • Added support of Windows 11 for ARM
    • Fixed layout for Bounds, Rect and Vector fields
    • Fixed the height of Toast components to be auto.
    • Fixed AppBar story in Storybook samples.
    • Fixed UI Kit Sample with Progress components' color overrides.
    • Fixed border-radius usage in ExVisualElement component.
    • Fixed some styling issues on different components.
    • Fixed USS icons to match with App UI Symbols names
    • Cleaned up some warning messages to not get anything written in the console during package installation.
    • Fixed small errors in UI Kit sample.
    • Fixed a refresh bug in the App UI Storybook window.
    • Fixed some examples in the UI Kit Sample
    • Fixed refresh of the ActionGroup component
    • Fixed MacOS Native plugin to support Intel 64bits architecture with IL2CPP
    • Fixed typo in App UI Elevation's USS selector.
    • Fixed box-shadows border-radius calculation
    • Fixed border gap in TouchSlider component.
    • Fixed margins on Checkbox component without label.
    • Fixed ColorPicker Alpha channel slider refresh when the picked color has changed
    • Fixed isPrimaryActionDisabled and isSecondaryActionDisabled property setters
    • Fixed calls for ContextChanged callbacks registered by the context provider itself
    • Fixed some unit tests
    • Fixed Tooltip maximum size
    • Fixed MacroCommand.Undo and MacroCommand.Redo methods.

    [1.0.0-pre.15] - 2024-02-09

    Removed

    • Removed the margin property from the Tray component.
    • Removed the size property of the Tray component. The Tray component will fit its content in the screen automatically and doen't need anymore any specific size to be set.
    • Removed the expandable property from the Tray component. A Tray component is should not be expandable by definition. If you are willing to have some scrollable content inside a Tray component, a new component called ScrollableTray will be avilable in future release of App UI.

    Fixed

    • Fixed styling on BottomNavBar items
    • Fixed refresh of the ActionGroup component
    • Fixed Tooltip maximum size

    Added

    • Added monitoring of AccordionItem content size to make AccordionItem fit its content when it is already open.

    Changed

    • Use the ConditionalWeakTable for new releases of Unity where a fix from IL2CPP has landed.

    [1.0.0-pre.14] - 2024-01-30

    Fixed

    • Fixed ColorSwatch refresh when the Gradient reference value didn't change but Gradient keys have changed
    • Added support of Windows 11 for ARM
    • Fixed ColorPicker Alpha channel slider refresh when the picked color has changed
    • Fixed calls for ContextChanged callbacks registered by the context provider itself

    Added

    • Added new IInputElement interface in the public API
    • Added the possibility to setup navigation visual components from your NavigationScreen implementation directly. You are still able to create a global setup using your own implementation of the INavVisualController interface that you have set on your NavHost.
    • Added the support of a specific drag direction and drag threshold in the Draggable manipulator. Specifying a direction will avoid to prevent scrolling in the opposite direction if this maniuplator is used inside a ScrollView for example.
    • Added forceUseTooltipSystem property on the Panel component to force the use of App UI tooltips system regardless the state of UI-Toolkit default tooltip system. This can be useful in a context where UITK tooltips can't be displayed in the Editor.
    • Added mention about full integration of UI Toolkit with the New Input System starting 2023.2 in the documentation

    Changed

    • All user input related UI controls now inherit from the new IInputElement interface. This has no impact on the current implementation (some addition in certain components).
    • Use ConditionalWeakTable whenever possible (Editor and no IL2CPP builds)

    [1.0.0-pre.13] - 2024-01-14

    Removed

    • Removed Relocations folder from MacOS native plugin debug symbols bundle

    Fixed

    • Fixed TextField and NumericalField text offset during FocusOut event

    Added

    • Added missing API documentation
    • Added more tests

    Changed

    • Changed assembly definition files to support new UXML Serialization starting Unity 2023.3.0a1

    [1.0.0-pre.12] - 2024-01-03

    Changed

    • Color related components, such as ColorSlider or ColorSwatch, support now a value of type UnityEngine.Gradient instead of UnityEngine.Color for more flexibility.
    • Removed the disabled boolean property on App UI components from the public C# API. The disabled attribute in UXML has been replaced by enabled UXML attribute. This change has been made in order to be more consistent with Unity 2023.3, where enabled UXML attribute is provided by UI Toolkit on any VisualElement.
    • Replaced Nullable<T> properties in components by a custom serializable implementation called Optional<T>
    • Renamed Panel.dir property with Panel.layoutDirection.
    • Replaced the Divider.vertical property by Divider.direction enum property.
    • Removed the ApplicationContext class and VisualElementExtensions.GetContext() method, replaced by the ne ProvideContext and RegisterContextChangedCallback API.
    • Replaced ActionGroup.vertical property by ActionGroup.direction enum property.

    Added

    • Added support of new UI Toolkit Runtime Bindings feature through bindable properties in each App UI components. More than 420 properties can now be bound (2023.2+).
    • Added support to new UI Toolkit Uxml Serialization using source code generators.
    • Added BaseVisualElement and BaseTextElement classes which are used as base class for mostly every App UI component
    • Added numerous custom PropertyDrawers for a better experience in UIBuilder (2023.3+)
    • Added the support of Fixed gradient blend mode in ColorSwatch shader.
    • Added .appui-row USS classes which support current layout direction context.

    Removed

    • Starting Unity 2023.3, App UI will not provide any UxmlFactory or UxmlTraits implementation, as they become obsolete and replaced by the new UITK Uxml serialization system.

    Fixed

    • Fixed Sliders handles to not exceed the range of track element.
    • Fixed color blending in the ColorSwatch custom shader.
    • Fixed AppBar story in Storybook samples.
    • Fixed some styling issues on different components.
    • Cleaned up some warning messages to not get anything written in the console during package installation.
    • Fixed small errors in UI Kit sample.
    • Fixed a refresh bug in the App UI Storybook window.

    [1.0.0-pre.11] - 2023-12-21

    Fixed

    • Fixed Scroller styling.
    • Fixed styling for Disabled Quiet Button component.
    • Fixed compilation errors while not having the new Input System installed but the Input Manager setting is set to 'New' in the Project Settings.
    • Fixed border gap in TouchSlider component.
    • Fixed margins on Checkbox component without label.

    Changed

    • Removed size property from Checkbox and Toggle components.

    [1.0.0-pre.10] - 2023-12-12

    Fixed

    • Fixed auto scrolling to follow text edition's cursor in TextArea component.
    • Fixed layout for Bounds, Rect and Vector fields
    • Fixed some examples in the UI Kit Sample

    Added

    • Added maxLength property in TextArea and TextField components.
    • Added isPassword and maskChar properties to TextField component.
    • Added Editor-Dark and Editor-Light themes.
    • Added isReadonly property to TextArea and TextField components.

    Changed

    • Readjusted font sizes used on components to follow new design tokens
    • Most App UI component styling now use component-level design tokens for background and border colors

    [1.0.0-pre.9] - 2023-12-05

    Fixed

    • Fixed Selection handling in ActionGroup.
    • Fixed MacOS Native plugin to support Intel 64bits architecture with IL2CPP

    Changed

    • In Numerical fields and sliders, the string formatting for percentage values follows now the C# standard. The formatted string of the value 1 using 0P or 0% will give you 100%. If you want the user to be able to type 100 in order to get a 100% as a formatted string in a numerical field, we suggest to use 0\% string format (be sure that the highValue of your field is set to 100 too).

    Added

    • Added isOpen property setter to be able to set the open state of the Drawer component without animation.

    [1.0.0-pre.8] - 2023-11-30

    Fixed

    • Fixed Unity crashes when polling TabItem elements inside Tabs component.
    • Fixed mouse capture during Pointer down event in Pressable manipulator for Unity versions older than 2023.1.
    • Fixed tab key handling to switch focus in TextArea component.
    • Fixed UI Kit Sample with Progress components' color overrides.
    • Fixed border-radius usage in ExVisualElement component.
    • Fixed typo in App UI Elevation's USS selector.
    • Fixed box-shadows border-radius calculation
    • Fixed isPrimaryActionDisabled and isSecondaryActionDisabled property setters

    Added

    • Added new methods to push sub-menus in MenuBuilder class.
    • Added submit-on-enter property in TextArea component.
    • Added submit-modifiers property in TextArea component.
    • Added submitted event property in TextArea component.
    • Added subMenuOpened event property in MenuItem UI component.
    • Added accent property to the FloatingActionButton component.

    Changed

    • Runtime Tooltips won't be displayed if the picked element has .is-open USS class currently applied.

    [1.0.0-pre.7] - 2023-11-24

    Added

    • Added others Inter font variants

    Fixed

    • Fixed some unit tests

    [1.0.0-pre.6] - 2023-11-19

    Added

    • Added Layout Direction dir context in the App UI ApplicationContext.
    • Added support of LTR and RTL layout direction in most App UI components

    Changed

    • Previously the Panel Constructor set the default scale context to "large" on mobile platforms, now the default scale context for any platform is "medium".

    [1.0.0-pre.5] - 2023-11-15

    Changed

    • Migrated code into the App UI monorepo at https://github.com/Unity-Technologies/unity-app-ui
    • Renamed format UXML Attribute to format-string to bind correctly in UIBuilder
    • The MacroCommand.Flush method will now call UndoCommand.Flush on its child commands from the most recent to the oldest one. This is the same order as the one used by the MacroCommand.Undo method.
    • Renamed CircularProgress and LinearProgress color Uxml Attribute to color-override to bind correctly in UIBuilder
    • Float Fields using a string format set on Percentage (P) will now use the same value as what you typed

    Added

    • Added disabled property on every components that needed it in order to bind correctly with UIBuilder
    • Added Spacer component.

    Fixed

    • Fixed the height of Toast components to be auto.
    • Fixed MacroCommand.Undo and MacroCommand.Redo methods.

    [1.0.0-pre.4] - 2023-11-08

    Changed

    • The Canvas component now listens to PointerDownEvent in TrickleDown phase to avoid to miss the event when the pointer is over a child element.

    [1.0.0-pre.3] - 2023-11-06

    Added

    • Added public access to Pressable.InvokePressed and Pressable.InvokeLongPressed methods.
    • Added trailingContainer property to the AccordionItem component.

    Fixed

    • Fixed warning message about Z-axis scale in the AnchorPopup component.
    • Fixed styling of the AccordionItem header component.
    • Fixed the not-allowed (disabled) cursor texture for Windows support at Runtime.
    • Fixed images in the package documentation.

    Changed

    • The Pressable manipulator now uses the keepPropagation property also in its PointerUpEvent callback to avoid to propagate the event to the parent element.

    [1.0.0-pre.2] - 2023-11-04

    Added

    • Added missing XML documentation parts for the public API of the package.

    [1.0.0-pre.1] - 2023-10-31

    Added

    • Added debug symbols for native plugins.

    Changed

    • Moved internal Engine API related code into a new assembly Unity.AppUI.InternalAPIBridge.

    [0.6.5] - 2023-11-04

    Added

    • Added missing XML documentation parts for the public API of the package.
    • Added the primaryManipulator property to the Canvas component to get the primary pointer manipulator used by the canvas when no modifier is pressed.
    • Added the autoResize property to the TextArea component to grow the text area when the text overflows.
    • Added the handling of double-click in the TextArea resizing handle to re-enable the auto-resize feature.
    • Added the outsideScrollEnabled property to the AnchorPopup components to enable or disable the outside scroll handling. The default value is false.
    • Added a smoother animation for the AnchorPopup components when the popup is about to be shown.

    Fixed

    • Fixed the Canvas background to support light theme.
    • Fixed the styling of DropdownItem checkmark.
    • Fixed the styling of MenuItem checkmark.
    • Fixed the styling of Slider components.
    • Fixed the styling of TextArea component.
    • Fixed the styling of TouchSlider components.
    • Fixed the previous value sent in ChangeEvent of NumericalField, VectorField and Picker (Dropdown) components.
    • Improved the synchronization of the AnchorPopup components to refresh their position in the layout faster.

    Changed

    • Changed the USS selector for component-level aliases to use directly :root selector instead of <component_main_uss_class> selector.

    [0.6.4] - 2023-10-31

    Fixed

    • Fixed NullReferenceException when testing accept drag in GridView component.

    [0.6.3] - 2023-10-31

    Added

    • Added getItemId property to the GridView component to get the id of an item.

    Fixed

    • Fixed items selection persistence between refreshes in GridView component.

    [0.6.2] - 2023-10-27

    Added

    • Added closeOnSelection property to the MenuTrigger component.
    • Added closeOnSelection property to the ActionGroup component to close the popover menu (if any) when an item is selected.

    Fixed

    • Fixed closeOnSelection property in MenuBuilder component.
    • Fixed TextInput styling for Unity 2023.1+
    • Fixed InvalidCastException at startup of santandlone builds (in both Mono and IL2CPP)
    • Fixed NullReferenceException when dismissing a Popup from a destroyed UI-Toolkit panel.
    • Fixed sub-menu indicator icon in MenuItem component.
    • Fixed context click handling in GridView component.

    [0.6.1] - 2023-10-20

    Added

    • Added allowNoSelection property to the GridView component to enable or disable the selection of no items.

    Fixed

    • Fixed the support of nested components inside the Button component.
    • Fixed the reset of the previous selection when GridView.SetSelectionWithoutNotify method is called.

    [0.6.0] - 2023-09-20

    Added

    • Added the Quote component.
    • Added FieldLabel component.
    • Added HelpText component.
    • Added AvatarGroup component.
    • Added required property to the InputLabel component.
    • Added indicatorType property to the InputLabel component.
    • Added helpMessage property to the InputLabel component.
    • Added helpVariant property to the InputLabel component.
    • Added variant property to the Avatar component to support square, rounded and circular variants.

    Changed

    • Added the Button variant property and removed the primary property.
    • Updated App UI icons with a default size of 256x256 and moved into a folder named Regular.
    • The InputLabel component uses the FieldLabel and HelpText components to display the label and the help text.
    • The Avatar component now listens to AvatarVarianContext and SizeContext changes to update the variant and size of the avatar.

    Removed

    • Removed the size property from the InputLabel component.

    [0.5.5] - 2023-10-27

    Added

    • [Backport] Added closeOnSelection property to the MenuTrigger component.
    • [Backport] Added closeOnSelection property to the ActionGroup component to close the popover menu (if any) when an item is selected.

    Fixed

    • [Backport] Fixed closeOnSelection property in MenuBuilder component.
    • [Backport] Fixed TextInput styling for Unity 2023.1+
    • [Backport] Fixed InvalidCastException at startup of santandlone builds (in both Mono and IL2CPP)
    • [Backport] Fixed NullReferenceException when dismissing a Popup from a destroyed UI-Toolkit panel.
    • [Backport] Fixed context click handling in GridView component.

    [0.5.4] - 2023-10-19

    Added

    • Added allowNoSelection property to the GridView component to enable or disable the selection of no items.

    Fixed

    • Fixed the support of nested components inside the Button component.
    • Fixed the reset of the previous selection when GridView.SetSelectionWithoutNotify method is called.

    [0.5.3] - 2023-10-16

    Added

    • Added useSpaceBar property in Canvas component to enable or disable the handling of the space bar key.

    Fixed

    • Removed the handling of the space bar key in the Canvas component when the used control scheme is Editor.

    [0.5.2] - 2023-10-12

    Added

    • Added acceptDrag property to the GridView component to enable or disable the drag and drop feature.
    • Added menu icon.
    • Added AddDivider and AddSection methods to the MenuBuilder component.

    Fixed

    • Fixed handling acceptDrag property in Dragger manipulator.
    • Fixed MenuItem opening sub menus when the item is disabled.
    • Fixed mipmap limit for Icons when a global limit is set in the Quality settings of the project.
    • Fixed the capture of pointer during PointerDown event in Dragger manipulator. Now the pointer is captured only if the Dragger manipulator is active (i.e. the threshold has been reached).

    [0.5.1] - 2023-09-20

    Added

    • Added selectedIndex property to the Picker component to get or set the selected index for a single selection mode.
    • Added a new Enumerable extension method called GetFirst to get the first item of an enumerable collection or a default value if the collection is empty.
    • Added isPrimaryActionDisabled and isSecondaryActionDisabled properties to the AlertDialog component.
    • Added styling for AlertDialog component semantic variants.

    Fixed

    • Fixed the Picker component to avoid to select multiple items if the selection mode is set to Single.
    • Fixed Menu.CloseSubMenus method to close sub-menus opened by MenuItem components contained inside MenuSection components.
    • Fixed double click handling in GridView component.

    Changed

    • Changed the picking mode of the DropdownItem component to Position instead of Ignore.

    [0.5.0] - 2023-09-15

    Added

    • Added outsideClickStrategy property in AnchorPopup component.
    • Added DropZone component.
    • Added DropTarget manipulator.
    • Added a sample for DropZone and DropTarget components usage.
    • Added --border-style custom USS property to support dotted and dashed border styles.
    • Added --border-speed custom USS property to animate the border style.
    • Added Picker component.
    • Added closeOnSelection property for Picker and Dropdown components to close the picker when an item is selected.

    Fixed

    • Fixed the Pressable manipulator to only handle the Left Mouse Button by default.
    • Fixed current tooltip element check in TooltipManipulator.
    • Fixed incremental value when interacting with keyboard in ColorSlider component.
    • Fixed clearing selection in GridView when a user clicks outside of the grid.
    • Fixed itemsChosen event in GridView to be fired only when the selection is not empty.
    • Fixed Navigation keys handling in the GridView to clamp the selection to the grid items.

    Changed

    • The Pressable manipulator nows inherits from PointerManipulator instead of Manipulator.
    • Changed the GridView.GetIndexByPosition method to use a world-space position instead of a local-space position and renamed it to GetIndexByWorldPosition.
    • TouchSlider component will now loose focus when a slide interaction has ended.
    • When calling GridView.Reset() method, the selection won't be restored if no custom GridView.getItemId function has been provided.
    • When using --box-shadow-type: 1 (inset box-shadow), the --box-shadow-spread value was interpreted with the same direction as outset box-shadow. This has been fixed so you can use a positive spread value to go inside the element and a negative spread value to go outside the element.
    • The Dropdown component inherits from Picker component. Users will be able to create custom dropdown-like components by inheriting from Picker component.
    • The Dropdown component now has a selection mode property to choose between single and multiple selection modes.
    • The Dropdown component now uses DropdownItem component instead of MenuItem component.
    • Removed default-value UXML property from Dropdown component. The preferred way to set the default value is by code.

    [0.4.2] - 2023-09-01

    Added

    • Added FrameWorldRect method to the Canvas component.
    • Added frameContainer property to the Canvas component.

    Fixed

    • Fixed the soft selection handling on PointerUpEvent in the GridView component.

    Added

    • Added the Picker component.

    Changed

    • Changed Dropdown implementation to use the new Picker component.

    [0.4.1] - 2023-08-24

    Added

    • Added mouse and touchpad mapping presets to the Canvas component.
    • Added a setting to enable or disable gestures recognition on MacOS.
    • Added selection mode in ActionGroup component.

    [0.4.0] - 2023-08-18

    Added

    • Added the Small scale context to App UI. This context is now the preferred one for desktop platforms.
    • Added RangeSlider component.

    Fixed

    • Fixed ValueChanged and ValueChanging events propagation in NumericalField and Vector components.

    [0.3.9] - 2023-08-17

    Added

    • Added Context API which is accessible through any VisualElement instance.
    • Added preventScrollWithModifiers property to the GridView component.

    Fixed

    • Fixed autoPlayDuration property on PageView component.
    • Fixed value validation in NumericalField component.

    [0.3.8] - 2023-08-08

    Added

    • Added tooltip-delay-ms property to the ContextProvider component to customize the tooltip delay.
    • Added more shortcuts to the Canvas component.

    Fixed

    • Fixed Editor crash when updating packages from UPM window.

    [0.3.7] - 2023-08-07

    Added

    • Added tooltipTemplate property (by code only) on VisualElement to customize the tooltip content.

    Fixed

    • Fixed Canvas manipulators for mouse devices and generic touchpads.
    • Fixed Tooltip manipulator coordinates to pick elements under the cursor.
    • Fixed Tooltip display for Editor context.
    • Fixed random crashes when switching focused window.

    [0.3.6] - 2023-07-28

    Added

    • Added autoPlayDuration property to the PageView component.
    • Added variant property to the IconButton component.
    • Added Canvas component.
    • Added GridView component.

    Changed

    • Changed the calibration values for Magic Trackpad gestures recognition.

    Fixed

    • Fixed horizontal ScrollView styling.

    [0.3.5] - 2023-07-24

    Fixed

    • Regenerated the meta files inside MacOS bundle folder to avoid error messages in the console.

    [0.3.4] - 2023-07-17

    Changed

    • Draggable manipulator now is publicly accessible.

    Fixed

    • Ensure shaders exist before creating materials.
    • Fixed random crashes during domain unload in Unity 2022.3+.
    • Fixed cursors variables for Editor context.

    [0.3.3] - 2023-07-06

    Added

    • Added Magic Trackpad gesture support for MacOS.
    • Added PanGesture and MagnificationGesture events for UITK dispatcher.

    Fixed

    • Fixed Pressable post-processing for disabled targets.
    • Fixed visual content rendering synchronization in Progress and ExVisualElement components.
    • Fixed Animation Recycling in NavHost component.

    [0.3.2] - 2023-06-01

    Fixed

    • Fixed NavAction being added twice in NavGraph when deleting a linked NavDestination.

    [0.3.1] - 2023-05-17

    Fixed

    • Fixed warning messages about styling.
    • Fixed warning messages about GUID conflicts in UI Kit samples.
    • Fixed warning messages about unused events in NavController.

    [0.3.0] - 2023-05-17

    Added

    • Added defaultMessage property on Dropdown component.
    • Added ChangingEvent on TextField, TextArea and NumericalField components.
    • Added the AppBar navigation component.
    • Added the variant property on the Icon component.
    • Added the support of Phosphor Icons through the com.unity.replica.phosphor-icons package.
    • Added the BottomNavBar component.
    • Added the FAB component.
    • Added the DrawerHeader component.
    • Added the NavHost component.
    • Added a ListViewItem component.
    • Added the Navigation System under the Unity.AppUI.Navigation namespace (in its own non auto-referenced assembly).
    • Added the support of nested Navigation graphs.
    • Added the INavVisualController interface to control the content of the navigation components.
    • Added the NavController, core component of the navigation system.
    • Added a sample called Navigation to demonstrate the navigation system.
    • Added the support of Enum properties in the Storybook editor window.
    • Added ObservableObject class to implement the INotifyPropertyChanged interface.
    • Host and App interfaces to create MVVM apps based on specific hosts.
    • Added UITK implementations of the Host and App interfaces.
    • Added Dependency Injection support for MVVM Toolkit via constructor injection.
    • Added an implementation of a ServiceProvider for MVVM Toolkit.
    • Added an App Builder utility MonoBehaviour to create MVVM apps as Unity component in a scene.
    • Added RelayCommand and RelayCommand classes to implement the ICommand interface.
    • Added AsyncRelayCommand and AsyncRelayCommand classes to implement the ICommand interface.
    • Added a sample project to show how to use MVVM Toolkit with App UI.
    • Added the MVVM implementation under the Unity.AppUI.MVVM namespace (in its own non auto-referenced assembly).
    • Added a Redux implementation under the Unity.AppUI.Redux namespace (in its own non auto-referenced assembly).
    • Added the UndoRedo system under the Unity.AppUI.Undo namespace (in its own non auto-referenced assembly).

    Changed

    • The namespaces used by the package has changed from UnityEngine.Dt.AppUI to Unity.AppUI. See the migration guide in the documentation for more information.
    • Header component is now named Heading. The old name is still supported but will be removed in a future release.
    • CircularProgress innerRadius property is now publicly accessible.
    • App UI main Looper instance is now publicly accessible.
    • Improved StackView logic to support the navigation system.
    • Refactored Avatar component, there are no more containers for notifications and icons.
    • Refactored Badge component.

    [0.2.13] - 2023-06-28

    Fixed

    • Fixed RenderTextures destruction to avoid memory leaks.

    [0.2.12] - 2023-06-01

    Added

    • Added isExclusive property to the Accordion component.
    • Added shortcut property to the MenuItem component.

    Fixed

    • Fixed TextArea input size.
    • Fixed ValueChanged events on text based inputs.
    • Fixed depth tests in custom shaders for WebGL platform.

    [0.2.11] - 2023-05-12

    Added

    • Added maxDistance property to the World-Space UI Document component.

    [0.2.10] - 2023-05-08

    Added

    • Added resistance property to the SwipeView component.

    Fixed

    • Fixed Pressable PointerDown event propagation.

    [0.2.9] - 2023-05-04

    Changed

    • Removed Replica word from the documentation.

    [0.2.8] - 2023-04-30

    Added

    • Added transition animations to sliders components.
    • Added a swipeable property to the SwipeView component to be able to disable swipe interaction.
    • Added Preloader component to the UI Kit sample.
    • Added Link component.
    • Added Breadcrumbs component to the UI Kit sample.
    • Added Toolbar component to the UI Kit sample.

    Fixed

    • Fixed Pressable event propagation.

    Changed

    • Updated USS vars to use the new version of App UI Design Tokens.

    [0.2.7] - 2023-04-24

    Added

    • Added Refresh method to the Dropdown component.
    • Added AutoPlay to the SwipeView component.

    Fixed

    • Fixed the support of the New Input System.
    • Fixed the box-shadow shader with portrait aspect ratio.
    • Fixed async operations on LocalizedTextElement.

    [0.2.6] - 2023-04-17

    Added

    • Added innerRadius property to the CircularProgress component.

    Fixed

    • Fixed the RenderTexture format of the World-Space UI Kit sample.

    [0.2.5] - 2023-03-30

    Added

    • Added SnapTo and GoTo methods in the SwipeView component.
    • Added startSwipeThreshold property in the SwipeView component.
    • Added Scrollable Manipulator which uses a threshold before beginning to scroll.
    • Added Pressable Manipulator which can be used to capture a pointer during press but can continue propagation of Move and Up events.

    Fixed

    • Removed the use of System.Linq in the App UI package.

    Changed

    • SwipeView now uses the Scrollable Manipulator instead of Draggable.

    [0.2.4] - 2023-03-23

    Fixed

    • Fixed Localization initialization for WebGL platform.
    • Fixed ScrollView tracker styling.
    • Fixed Focusable property in constructor for newer versions of Unity.
    • Fixed UnityEngine namespace import for newer versions of Unity.

    [0.2.3] - 2023-03-22

    Fixed

    • Fixed styling on Scroller.
    • Fixed max-height on Dropdown menu.
    • Fixed dismissible dialogs in UI Kit sample.
    • Fixed flex-shrink value on multiple components.
    • Fixed TextField UXML construction.

    [0.2.2] - 2023-03-20

    Fixed

    • Fixed NullReferenceException in invalid AnchorPopup updates.

    [0.2.1] - 2023-03-07

    Fixed

    • Fixed the localization of the Dropdown component.
    • Fixed the sizing of Progress UI components.
    • Fixed OutOfBounds dismiss on cascading Popovers.
    • Fixed the blocking of placeholder events on TextField and TextArea.
    • Fixed compilation error on 2022.2.0a8.

    [0.2.0] - 2023-03-05

    Added

    • Added support of Native features such as system themes and scale. The support has been done for Android, iOS, MacOS, and Windows.
    • Added support of the Unity Localization package. You can localize strings from the Application Context or use a LocalizedTextElement component to localize strings from the UI.
    • Added a global UI component property preferred-tooltip-position to set the default tooltip position. The property is available by code and UXML.
    • Added a App UI manager with a singleton pattern to manage the App UI configuration and lifecycle.
    • Added an option in the App UI Settings to auto-override the Android manifest file (Android builds only).
    • Added an option in the App UI Settings to enable or disable the usage of a custom loop frequency (Editor only).
    • Added a World Space UI Document component to display UI elements in the world space.
    • Added Avatar UI component to display an avatar with a name and a status.
    • Added a Badge UI component to display a badge with a number.
    • Added a BoundsField UI component to define a three-dimensional bounding box.
    • Added a BoundsIntField UI component to define a three-dimensional bounding box with integer values.
    • Added a Chip UI component to display a chip with a label and an icon.
    • Added a CircularProgress UI component to display a circular progress bar.
    • Added a LinearProgress UI component to display a linear progress bar.
    • Added a ColorField UI component to define a color.
    • Added a ColorSlider UI component to choose a value from a range of colors.
    • Added a ColorSwatch UI component to display a color.
    • Added a ColorWheel UI component to choose a hue from a color wheel.
    • Added a ColorPicker UI component to choose a color from a color wheel and a color slider.
    • Added a DoubleField UI component to define a double value.
    • Added a Drawer UI component to display additional content from the sides of the screen.
    • Added the support of box-shadow and outline using custom USS properties (see ExVisualElement).
    • Added a IconButton UI component to display an icon button.
    • Added a LocalizedTextElement UI component to display a localized text. Most of the App UI components have been updated to use this component.
    • Added a LongField UI component to define a long value.
    • Added a Mask UI component to fill an area with a solid color.
    • Added a PageIndicator UI component to display dots in a pagination system.
    • Added a RectField UI component to define a two-dimensional rectangular area.
    • Added a RectIntField UI component to define a two-dimensional rectangular area with integer values.
    • Added a TextArea UI component to display a scrollable text area.
    • Added the support of expression evaluation in numeric fields (see ExpressionEvaluator).
    • Added an ActionTriggered UITK event that can be triggered by Menu items.
    • Added a StackView UI component to display and animate a stack of items.
    • Added a SwipeView UI component to display a list of items that can be swiped in a direction.
    • Added a PageView UI component which is the combination of a SwipeView and a PageIndicator.
    • Added the Submittable UI-Toolkit manipulator to handle the submission of Action UI elements via keyboard/mouse/pointer.
    • Added the KeyboardFocusController UI-Toolkit manipulator to differentiate the focus of a UI element from the keyboard or the pointer.
    • Added a MenuBuilder class to create a Menu from code.
    • Added the ability for Popover element to use a modal backdrop (Pointer events are blocked).
    • Added a simple implementation of a Storybook-like tool to display and test UI components.

    Changed

    • The Application UI element is now called Panel.
    • Improved the Slider UI component to display the current value.
    • Improved the Tray UI element to be resizable.
    • Ability to use the Modal component with any content derived from VisualElement.
    • The App UI main Looper is now part of the App UI manager and is not present in the Application UI element anymore.

    Fixed

    • Fixed the Notification system when the Notificiation UI element has been destroyed without being dismissed.
    • Fixed the Menu system to handle sub-menus.
    • Fixed the position calculator of Popups.
    • Fixed the Popup system to be able to dismiss a popup when clicking outside of it in an area that is not handled by UI-Toolkit.
    • Fixed the formatting of numerical fields.
    • Fixed the handle of some edge-cases in TooltipManipulator.

    [0.1.0] - 2022-08-19

    Added

    • Package Structure
    • First draft of User Manual documentation
    • Accordion UI Component
    • ActionBar UI Component
    • ActionButton UI Component
    • ActionGroup UI Component
    • Button UI Component
    • Checkbox UI Component
    • Divider UI Component
    • Dropdown UI Component
    • NumericalField UI Components
    • Header UI Component
    • Icon UI Component
    • Radio UI Component
    • Slider UI Component
    • Stepper UI Component
    • Tabs UI Component
    • Text UI Component
    • TextField UI Component
    • Toggle UI Component
    • TouchSlider UI Component
    • VectorField UI Components
    • Dialogs & Alerts UI System
    • Menu UI System
    • Popup UI System
    • Notification Manager & Toasts
    • Message Queue System (Looper & Handler)
    • ContextProvider System
    • Tooltip System
    In This Article
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