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    Class Styles

    General usage styling classes for UI components.

    Inheritance
    object
    Styles
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.AppUI.UI
    Assembly: Unity.AppUI.dll
    Syntax
    public static class Styles

    Fields

    activeUssClassName

    The styling class used to set an "active" pseudo-state on a element.

    Declaration
    public const string activeUssClassName = "is-active"
    Field Value
    Type Description
    string

    checkedUssClassName

    The styling class used to set a "checked" pseudo-state on a element.

    Declaration
    public const string checkedUssClassName = "is-checked"
    Field Value
    Type Description
    string

    cursorUsClassNamePrefix

    The styling class prefix used to set a cursor.

    Declaration
    public const string cursorUsClassNamePrefix = "cursor--"
    Field Value
    Type Description
    string

    elevationUssClassName

    The styling class used to set an element's elevation.

    Declaration
    public const string elevationUssClassName = "appui-elevation-"
    Field Value
    Type Description
    string

    focusedUssClassName

    The styling class used to set a "focus" pseudo-state on a element.

    Declaration
    public const string focusedUssClassName = "is-focused"
    Field Value
    Type Description
    string

    hiddenUssClassName

    The styling class used to hide an element completely.

    Declaration
    public const string hiddenUssClassName = "unity-hidden"
    Field Value
    Type Description
    string

    hoveredUssClassName

    The styling class used to set a "hover" pseudo-state on a element.

    Declaration
    public const string hoveredUssClassName = "is-hovered"
    Field Value
    Type Description
    string

    intermediateUssClassName

    The styling class used to set an "intermediate" pseudo-state on a element.

    Declaration
    public const string intermediateUssClassName = "is-intermediate"
    Field Value
    Type Description
    string

    invalidUssClassName

    The styling class used to set an "invalid" pseudo-state on a element.

    Declaration
    public const string invalidUssClassName = "is-invalid"
    Field Value
    Type Description
    string

    keyboardFocusUssClassName

    The styling class used to set a "keyboard-focus" pseudo-state on a element.

    Declaration
    public const string keyboardFocusUssClassName = "keyboard-focus"
    Field Value
    Type Description
    string

    lastChildUssClassName

    The styling class used to set a ":last-child" pseudo-state on a element.

    Declaration
    public const string lastChildUssClassName = "unity-last-child"
    Field Value
    Type Description
    string

    noArrowUssClassName

    Used in popups to hide the arrow/tip.

    Declaration
    public const string noArrowUssClassName = "no-arrow"
    Field Value
    Type Description
    string

    openUssClassName

    The styling class used to set an "open" pseudo-state on a element.

    Declaration
    public const string openUssClassName = "is-open"
    Field Value
    Type Description
    string

    requiredUssClassName

    The styling class used to set a "required" pseudo-state on a element.

    Declaration
    public const string requiredUssClassName = "is-required"
    Field Value
    Type Description
    string

    selectedUssClassName

    The styling class used to set a "selected" pseudo-state on a element.

    Declaration
    public const string selectedUssClassName = "is-selected"
    Field Value
    Type Description
    string
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