{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class Clickable | App UI | 0.6.5
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class Clickable

    Clickable Manipulator, used on Button elements.

    Inheritance
    object
    Manipulator
    MouseManipulator
    PointerManipulator
    Clickable
    Clickable
    Implements
    IManipulator
    Inherited Members
    Clickable.RegisterCallbacksOnTarget()
    Clickable.UnregisterCallbacksFromTarget()
    Clickable.OnMouseDown(MouseDownEvent)
    Clickable.OnMouseMove(MouseMoveEvent)
    Clickable.OnMouseUp(MouseUpEvent)
    Clickable.Invoke(EventBase)
    Clickable.ProcessDownEvent(EventBase, Vector2, int)
    Clickable.ProcessUpEvent(EventBase, Vector2, int)
    Clickable.ProcessCancelEvent(EventBase, int)
    Clickable.active
    Clickable.lastMousePosition
    Clickable.clickedWithEventInfo
    Clickable.clicked
    PointerManipulator.CanStartManipulation(IPointerEvent)
    PointerManipulator.CanStopManipulation(IPointerEvent)
    MouseManipulator.CanStartManipulation(IMouseEvent)
    MouseManipulator.CanStopManipulation(IMouseEvent)
    MouseManipulator.activators
    Manipulator.target
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.AppUI.UI
    Assembly: solution.dll
    Syntax
    public class Clickable : Clickable, IManipulator

    Constructors

    Name Description
    Clickable(Action)

    Constructor.

    Clickable(Action, long, long)

    Constructor.

    Clickable(Action<EventBase>)

    Constructor.

    Methods

    Name Description
    ForceActivePseudoState()

    Force the active pseudo state on the target element.

    ProcessMoveEvent(EventBase, Vector2)

    This method processes the move event sent to the target Element.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)