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    Class KeyboardFocusController

    A Manipulator that adds a class to the target element when it is keyboard focused. This is useful for accessibility purposes.

    Inheritance
    object
    Manipulator
    KeyboardFocusController
    Implements
    IManipulator
    Inherited Members
    Manipulator.target
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.AppUI.UI
    Assembly: solution.dll
    Syntax
    public class KeyboardFocusController : Manipulator, IManipulator

    Constructors

    Name Description
    KeyboardFocusController(EventCallback<FocusInEvent>, EventCallback<FocusInEvent>, EventCallback<FocusOutEvent>)

    Construct a KeyboardFocusController.

    Properties

    Name Description
    keyboardFocused

    Check if the target element is keyboard focused.

    Methods

    Name Description
    RegisterCallbacksOnTarget()

    Called to register event callbacks on the target element.

    UnregisterCallbacksFromTarget()

    Called to unregister event callbacks from the target element.

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