Changelog
[0.8.2] - 2020-07-21
[Fixed]
- Entities Window: Fixed entity selection in Unity 2020.2
[0.8.1] - 2020-07-20
[Fixed]
- Entities Window: Now supports non-default world bootstrappers (works with netcode setup and custom user world bootstrappers)
- Entities Window: Inspector now clears selection when deselecting an entity
- Entities Window: Window selection now clears when selecting something else in the editor
- Entities Window: Search by any component type instead of only
IComponentData
andISharedComponentData
- Entities Window: Made component types case insensitive in search
- Entities Window: Now supports duplicate component type name (if multiple types are found all of them will be used in the search)
- Entities Window: Now always shows results as a listview instead of a mix of treeview/listview based on the search
- Entities Window: Now shows an error message when failing to resolve a component type name when typing
c:mycomponent
- Entities Window: Now shows a message when no entity match the requested search
- Entities Window: Changed visual elements height from 20px to 16px
- System Window: Fixed the issue with cropped system name becoming un-cropped for a moment upon tree view refresh
- System Window: Changed visual elements height from 20px to 16px
- Fixed restoration of the previously selected world after domain reload
[0.8.0] - 2020-06-18
[Added]
- Entities window was added, accessible through Window > DOTS > Entities
[Fixed]
- Systems Window: Fixed systems not appearing in non-default world
- Systems Window: Fixed system name/entityCount/runningTime label misalignment
- Systems Window: Fixed issue where adding a system in multiple groups would log errors
- Fixed constant inspector repainting triggered by selecting a non-converted GameObject
[Changed]
- Systems Window: The search field is now visible by default and will persist its state across domain reloads
- Systems Window: Updated disabled systems with "-" instead of 0 for entity matching count and running time
- Systems Window: The window can now be opened under 'Window > DOTS > Systems' instead of 'Window > DOTS > Systems Schedule'
- Systems Window: Removed "Show Inactive Systems" option from settings menu so that all systems are shown
- Updated package
com.unity.entities
to0.11.1-preview.4
- Updated package
com.unity.jobs
to0.2.10-preview.12
[0.7.0] - 2020-05-25
[Changed]
- Updated System windows to be public
- Updated minimum Unity version to 2019.3.12f1
- Updated package
com.unity.entities
to0.11.0-preview.7
- Updated package
com.unity.jobs
to0.2.10-preview.11
- Updated package
com.unity.burst
to1.3.0-preview.12
[0.6.0] - 2020-05-01
[Added]
- Added package
com.unity.test-framework.performance
version2.0.8-preview
as a dependency
[Changed]
- Updated package
com.unity.entities
from0.9.0-preview.6
to0.10.1-preview.6
- Updated package
com.unity.properties
from1.1.1-preview
to1.2.0-preview
- Updated package
com.unity.serialization
from1.1.1-preview
to1.2.0-preview
- Updated package
com.unity.properties.ui
from1.1.1-preview
to1.2.0-preview
- Updated package
com.unity.jobs
from0.2.8-preview.3
to0.2.10-preview.3
- Updated package
com.unity.burst
from1.3.0-preview.7
to1.3.0-preview.10
[0.5.1] - 2020-04-27
[Changed]
- Updated package dependencies
[0.5.0] - 2020-04-09
[Changed]
- Updated package dependencies
[0.4.0] - 2020-03-17
[Changed]
- Updated package dependencies
[0.3.0] - 2020-01-17
[Changed]
- Updated package dependencies
[Fixed]
- Fixed multi-selected GameObjects conversion toggle issue
- Fixed inaccurate conversion message
[0.2.0] - 2020-01-14
[Changed]
- Updated package dependencies
[0.1.0] - 2019-11-26
[Added]
- Added Entity Conversion preview window to the inspector when a GameObject in a subscene is selected
- Added a "ConvertToEntity" checkbox to enable and disable GameObject to Entity conversion
- Added redundant "ConvertToEntity" component warning in Subscenes